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seindal

A Pathetic Human Being

2018-12-11 15:40 UTC  by  seindal
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A Venetian gondoliere thought it a good idea to decorate his gondola with fascist symbols, yet he can't handle that others think it not a good "joke"

The post A Pathetic Human Being appeared first on René Seindal.

Categories: Venice
seindal

Venice Kayak

2018-12-06 16:34 UTC  by  seindal
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Kayaking in Venice is a unique experience. Venice Kayak offers guided kayak tours in the city of Venice and in the lagoon.

The post Venice Kayak appeared first on René Seindal.

Categories: Kayaking
seindal

Venice Street Photography

2018-12-06 16:29 UTC  by  seindal
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I have put up a separate site with my street photography from Venice

The post Venice Street Photography appeared first on René Seindal.

Categories: Photography
seindal

Photo walks in Venice

2018-12-06 16:18 UTC  by  seindal
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The locals know Venice

The post Photo walks in Venice appeared first on René Seindal.

Categories: Photography
seindal

Brexit from a distance

2018-11-19 18:54 UTC  by  seindal
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Brexit doesn't influence me directly, but being Danish living in Italy means my existence relies on freedom of movement. Brexit attacks that freedom.

The post Brexit from a distance appeared first on René Seindal.

Categories: Living in Venice
madman2k

From Blender to OpenCV Camera and back

2018-11-08 17:12 UTC  by  madman2k
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In case you want to employ Blender for Computer Vision like e.g. for generating synthetic data, you will need to map the parameters of a calibrated camera to Blender as well as mapping the blender camera parameters to the ones of a calibrated camera.

Calibrated cameras typically base around the pinhole camera model which at its core is the camera matrix and the image size in pixels:

K = \begin{bmatrix}f_x & 0 & c_x \\ 0 & f_y& c_y \\ 0 & 0 & 1 \end{bmatrix}, (w, h)

But if we look at the Blender Camera, we find lots non-standard and duplicate parameters with random or without any units, like

  • unitless shift_x
  • duplicate angle, angle_x, angle_y, lens

Doing some research on their meaning and fixing various bugs in the proposed conversion formula, I could however come up with the following python code to do the conversion from blender to OpenCV

# get the relevant data
cam = bpy.data.objects["cameraName"].data
scene = bpy.context.scene
# assume image is not scaled
assert scene.render.resolution_percentage == 100
# assume angles describe the horizontal field of view
assert cam.sensor_fit != 'VERTICAL'

f_in_mm = cam.lens
sensor_width_in_mm = cam.sensor_width

w = scene.render.resolution_x
h = scene.render.resolution_y

pixel_aspect = scene.render.pixel_aspect_y / scene.render.pixel_aspect_x

f_x = f_in_mm / sensor_width_in_mm * w
f_y = f_x * pixel_aspect

# yes, shift_x is inverted. WTF blender?
c_x = w * (0.5 - cam.shift_x)
# and shift_y is still a percentage of width..
c_y = h * 0.5 + w * cam.shift_y

K = [[f_x, 0, c_x],
     [0, f_y, c_y],
     [0,   0,   1]]

So to summarize the above code

  • Note that f_x/ f_y encodes the pixel aspect ratio and not the image aspect ratio w/ h.
  • Blender enforces identical sensor and image aspect ratio. Therefore we do not have to consider it explicitly. Non square pixels are instead handled via pixel_aspect_x/ pixel_aspect_y.
  • We left out the skew factor s (non rectangular pixels) because neither OpenCV nor Blender support it.
  • Blender allows us to scale the output, resulting in a different resolution, but this can be easily handled post-projection. So we explicitly do not handle that.
  • Blender has the peculiarity of converting the focal length to either horizontal or vertical field of view (sensor_fit). Going the vertical branch is left as an exercise to the reader.

The reverse transform can now be derived trivially as

cam.shift_x = -(c_x / w - 0.5)
cam.shift_y = (c_y - 0.5 * h) / w

cam.lens = f_x / w * sensor_width_in_mm

pixel_aspect = f_y / f_x
scene.render.pixel_aspect_x = 1.0
scene.render.pixel_aspect_y = pixel_aspect
Categories: News
Philip Van Hoof
About

I finished my earlier work on build environment examples. Illustrating how to do versioning on shared object files right with autotools, qmake, cmake and meson. You can find it here.

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Categories: condescending
Philip Van Hoof

Enough with the political posts!

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Categories: controversial
Philip Van Hoof

Metaclasses, generative C++

2018-04-25 07:20 UTC  by  Philip Van Hoof
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This is awesome:


Youtube-link


Youtube-link


Youtube-link

Categories: controversial
Henri Bergius

Managing a developer shell with Docker

2018-04-19 00:00 UTC  by  Henri Bergius
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When I’m not in Flowhub-land, I’m used to developing software in a quite customized command line based development environment. Like for many, the cornerstones of this for me are vim and tmux.

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Philip Van Hoof

With sufficient thrust, pigs fly just fine

2018-01-14 23:34 UTC  by  Philip Van Hoof
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Categories: Art culture
mosen

Q1 2018 Community Council Election Announcement

2017-11-07 21:04 UTC  by  mosen
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Dear Maemoans and fellow humans. The time has come again to elect a new Community Council for Q1/2018. The schedule for the voting process is as follows, according to the election rules: The nomination period of at least 2 weeks starts tomorrow, on the 8th of November 2017 and will continue until the 3rd of December 2017. The one week election starts on Friday, the 8th of December 2017 and will continue until the 14th of December 2017. In order for us to keep the community strong, it would be great to have new people with fresh ideas to carry on the torch. Please consider volunteering for the position of Maemo Council. On behalf of the outgoing Community Council, mosen