Planet maemo


Ubuntu on the Lenovo D330

2019-05-13 17:03 UTC  by  madman2k

The Lenovo D330 2-in-1 convertible (or netbook as we used to say) is a quite interesting device. It is based on Intels current low-power core platform, Gemini Lake (GLK), and thus offers great battery-life and a fan-less design.

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Categories: Articles
Alberto Mardegan

A critical view on the blockchain

2019-04-24 19:59 UTC  by  Alberto Mardegan

At the beginning of this month I participated to the foss-north conference, in Gothenburg, and took the stage to give a short presentation of the blockchain technology. Given that my talk was somehow critical of the blockchain (or rather, of the projects using it without due reason) I was prepared to receive a wave of negative remarks, assuming that all the hype surrounding this technology would have infected a good part of my audience as well. I was therefore positively surprised when several people came to me afterwords to express their appreciation for my speech, appreciation that now makes me confident enough to share the video of the presentation here too:

I want to publicly thank Johan Thelin and all the other foss-north staff and volunteers who organized such a successful conference. They also managed to get the video recordings out in a surprisingly short time. Indeed, the above video is taken from the foss-north YouTube channel, which I recommend you to visit as there were a lot of good talks at the conference; the topics were so varied, that I'm sure you'll find at least a couple of talks of your interest.

Categories: blockchain
Alberto Mardegan

Ubports at the LinuxPiter conference

2019-03-13 16:07 UTC  by  Alberto Mardegan

Last November I was invited to talk at the LinuxPiter conference. I held a presentation of the Ubports project, to which I still contribute in my little spare time.

The video recording from the conference has finally been published:

(there's also a version in Russian)

There was not a big audience, to be honest, but those that were there expressed a lot of interest in the project.

Categories: english
Andres Gomez

This is the first report about Igalia’s activities around Computer Graphics, specifically 3D graphics and, in particular, the Mesa3D Graphics Library (Mesa), focusing on the year 2018.

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Categories: 3D

A Pathetic Human Being

2018-12-11 15:40 UTC  by  seindal

A Venetian gondoliere thought it a good idea to decorate his gondola with fascist symbols, yet he can't handle that others think it not a good "joke"

The post A Pathetic Human Being appeared first on René Seindal.

Categories: Venice

Venice Kayak

2018-12-06 16:34 UTC  by  seindal

Kayaking in Venice is a unique experience. Venice Kayak offers guided kayak tours in the city of Venice and in the lagoon.

The post Venice Kayak appeared first on René Seindal.

Categories: Kayaking

Venice Street Photography

2018-12-06 16:29 UTC  by  seindal

I have put up a separate site with my street photography from Venice

The post Venice Street Photography appeared first on René Seindal.

Categories: Photography

Photo walks in Venice

2018-12-06 16:18 UTC  by  seindal

The locals know Venice

The post Photo walks in Venice appeared first on René Seindal.

Categories: Photography

Brexit from a distance

2018-11-19 18:54 UTC  by  seindal

Brexit doesn't influence me directly, but being Danish living in Italy means my existence relies on freedom of movement. Brexit attacks that freedom.

The post Brexit from a distance appeared first on René Seindal.

Categories: Living in Venice

From Blender to OpenCV Camera and back

2018-11-08 17:12 UTC  by  madman2k

In case you want to employ Blender for Computer Vision like e.g. for generating synthetic data, you will need to map the parameters of a calibrated camera to Blender as well as mapping the blender camera parameters to the ones of a calibrated camera.

Calibrated cameras typically base around the pinhole camera model which at its core is the camera matrix and the image size in pixels:

K = \begin{bmatrix}f_x & 0 & c_x \\ 0 & f_y& c_y \\ 0 & 0 & 1 \end{bmatrix}, (w, h)

But if we look at the Blender Camera, we find lots non-standard and duplicate parameters with random or without any units, like

  • unitless shift_x
  • duplicate angle, angle_x, angle_y, lens

Doing some research on their meaning and fixing various bugs in the proposed conversion formula, I could however come up with the following python code to do the conversion from blender to OpenCV

# get the relevant data
cam =["cameraName"].data
scene = bpy.context.scene
# assume image is not scaled
assert scene.render.resolution_percentage == 100
# assume angles describe the horizontal field of view
assert cam.sensor_fit != 'VERTICAL'

f_in_mm = cam.lens
sensor_width_in_mm = cam.sensor_width

w = scene.render.resolution_x
h = scene.render.resolution_y

pixel_aspect = scene.render.pixel_aspect_y / scene.render.pixel_aspect_x

f_x = f_in_mm / sensor_width_in_mm * w
f_y = f_x * pixel_aspect

# yes, shift_x is inverted. WTF blender?
c_x = w * (0.5 - cam.shift_x)
# and shift_y is still a percentage of width..
c_y = h * 0.5 + w * cam.shift_y

K = [[f_x, 0, c_x],
     [0, f_y, c_y],
     [0,   0,   1]]

So to summarize the above code

  • Note that f_x/ f_y encodes the pixel aspect ratio and not the image aspect ratio w/ h.
  • Blender enforces identical sensor and image aspect ratio. Therefore we do not have to consider it explicitly. Non square pixels are instead handled via pixel_aspect_x/ pixel_aspect_y.
  • We left out the skew factor s (non rectangular pixels) because neither OpenCV nor Blender support it.
  • Blender allows us to scale the output, resulting in a different resolution, but this can be easily handled post-projection. So we explicitly do not handle that.
  • Blender has the peculiarity of converting the focal length to either horizontal or vertical field of view (sensor_fit). Going the vertical branch is left as an exercise to the reader.

The reverse transform can now be derived trivially as

cam.shift_x = -(c_x / w - 0.5)
cam.shift_y = (c_y - 0.5 * h) / w

cam.lens = f_x / w * sensor_width_in_mm

pixel_aspect = f_y / f_x
scene.render.pixel_aspect_x = 1.0
scene.render.pixel_aspect_y = pixel_aspect
Categories: News
Philip Van Hoof

I finished my earlier work on build environment examples. Illustrating how to do versioning on shared object files right with autotools, qmake, cmake and meson. You can find it here.

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Categories: condescending
Philip Van Hoof

Enough with the political posts!

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Categories: controversial