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seindal

A Pathetic Human Being

2018-12-11 15:40 UTC  by  seindal
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A Venetian gondoliere thought it a good idea to decorate his gondola with fascist symbols, yet he can't handle that others think it not a good "joke"

The post A Pathetic Human Being appeared first on René Seindal.

Categories: Venice
seindal

Venice Kayak

2018-12-06 16:34 UTC  by  seindal
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Kayaking in Venice is a unique experience. Venice Kayak offers guided kayak tours in the city of Venice and in the lagoon.

The post Venice Kayak appeared first on René Seindal.

Categories: Kayaking
seindal

Venice Street Photography

2018-12-06 16:29 UTC  by  seindal
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I have put up a separate site with my street photography from Venice

The post Venice Street Photography appeared first on René Seindal.

Categories: Photography
seindal

Photo walks in Venice

2018-12-06 16:18 UTC  by  seindal
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The locals know Venice

The post Photo walks in Venice appeared first on René Seindal.

Categories: Photography
seindal

Brexit from a distance

2018-11-19 18:54 UTC  by  seindal
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Brexit doesn't influence me directly, but being Danish living in Italy means my existence relies on freedom of movement. Brexit attacks that freedom.

The post Brexit from a distance appeared first on René Seindal.

Categories: Living in Venice
madman2k

From Blender to OpenCV Camera and back

2018-11-08 17:12 UTC  by  madman2k
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In case you want to employ Blender for Computer Vision like e.g. for generating synthetic data, you will need to map the parameters of a calibrated camera to Blender as well as mapping the blender camera parameters to the ones of a calibrated camera.

Calibrated cameras typically base around the pinhole camera model which at its core is the camera matrix and the image size in pixels:

K = \begin{bmatrix}f_x & 0 & c_x \\ 0 & f_y& c_y \\ 0 & 0 & 1 \end{bmatrix}, (w, h)

But if we look at the Blender Camera, we find lots non-standard and duplicate parameters with random or without any units, like

  • unitless shift_x
  • duplicate angle, angle_x, angle_y, lens

Doing some research on their meaning and fixing various bugs in the proposed conversion formula, I could however come up with the following python code to do the conversion from blender to OpenCV


# get the relevant data
cam = bpy.data.objects["cameraName"].data
scene = bpy.context.scene
# assume image is not scaled
assert scene.render.resolution_percentage == 100
# assume angles describe the horizontal field of view
assert cam.sensor_fit != 'VERTICAL'

f_in_mm = cam.lens
sensor_width_in_mm = cam.sensor_width

w = scene.render.resolution_x
h = scene.render.resolution_y

pixel_aspect = scene.render.pixel_aspect_y / scene.render.pixel_aspect_x

f_x = f_in_mm / sensor_width_in_mm * w
f_y = f_x * pixel_aspect

# yes, shift_x is inverted. WTF blender?
c_x = w * (0.5 - cam.shift_x)
c_y = h * (0.5 + cam.shift_y)

K = [[f_x, 0, c_x],
     [0, f_y, c_y],
     [0,   0,   1]]

So to summarize the above code

  • Note that f_x/ f_y encodes the pixel aspect ratio and not the image aspect ratio w/ h.
  • Blender enforces identical sensor and image aspect ratio. Therefore we do not have to consider it explicitly. Non square pixels are instead handled via pixel_aspect_x/ pixel_aspect_y.
  • We left out the skew factor s (non rectangular pixels) because neither OpenCV nor Blender support it.
  • Blender allows us to scale the output, resulting in a different resolution, but this can be easily handled post-projection. So we explicitly do not handle that.
  • Blender has the peculiarity of converting the focal length to either horizontal or vertical field of view (sensor_fit). Going the vertical branch is left as an exercise to the reader.

The reverse transform can now be derived trivially as


cam.shift_x = -(c_x / w - 0.5)
cam.shift_y = c_y / h - 0.5

cam.lens = f_x / w * sensor_width_in_mm

pixel_aspect = f_y / f_x
scene.render.pixel_aspect_x = 1.0
scene.render.pixel_aspect_y = pixel_aspect
Categories: News
Alberto Mardegan

Ubports at the Linux Piter conference

2018-10-19 18:20 UTC  by  Alberto Mardegan
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I'm happy (and thankful) for having been invited to speak at the Linux Piter conference in Saint Petersburg on November 2nd. I'll be talking about the Ubports project, which is the community-driven continuation of the Ubuntu Touch effort, driven by Canonical until April 7th, when the project was cancelled.

Demo of Ubuntu convergence in action

The conference talks will be in English and Russian, with simultaneous translation on the other language. The videos will appear a couple of weeks after the conference on the organization's YouTube channel, but in any case I will write a post here — unless, of course, something goes terribly wrong and I feel ashamed of my performance ;-). In order to minimize this risk, I won't be giving a live demo (at least, not before I finish talking on my slides), but I'll take a couple of Ubports devices with me and people are very welcome to come to me and check them out.

As far as I've understood, most of the audience will not be very familiar with Linux-based mobile devices, but I guess that could play into an advantage for me: no difficult questions, yay! ;-)
And I really hope that some member of the audience gets interested in the project and decides to become part of it. We'll see. :-)

Categories: english
Philip Van Hoof
About

I finished my earlier work on build environment examples. Illustrating how to do versioning on shared object files right with autotools, qmake, cmake and meson. You can find it here.

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Categories: condescending
Philip Van Hoof

Enough with the political posts!

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Categories: controversial
madman2k

Switching back from Chrome to Firefox

2018-06-26 12:32 UTC  by  madman2k
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One major grief for me when surfing on Android are ads. They not only increase page size and loading time, but also take away precious screen estate.

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Categories: News
madman2k

Teatime & Sensors Unity updated for Ubuntu 18.04

2018-04-29 14:00 UTC  by  madman2k
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I updated my two little Apps; Teatime and Sensors Unity to integrate with Ubuntu 18.04 and consequently with Gnome 3.

For this I ported them to the GtkApplication API which makes sure they integrate into Unity7 as well as Gnome Shell. Additionally it ensures that only one instance of the App is active at the same time.

As Dash-to-Dock implements the Unity7 D-Bus API and snaps are available everywhere this drastically widens the target audience.

To make the projects themselves more accessible, I also moved development from launchpad to github where you can now easily create pull-requests and report issues.

Furthermore the translations are managed at POEditor, where you can help translating the apps to your language. Especially Sensors Unity could use some help.

Categories: News
Philip Van Hoof

Metaclasses, generative C++

2018-04-25 07:20 UTC  by  Philip Van Hoof
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This is awesome:


Youtube-link


Youtube-link


Youtube-link

Categories: controversial