Planet maemo: category "feed:a92c474e7b83a19eb5ea3d097fbe66bc"

Urho Konttori

Native code for flash

2012-03-08 12:38 UTC  by  Urho Konttori
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Adobe is just insane.

I'm again having some time and space in my mind to look at the world around me. A huge work related milestone was reached today. Something ended and something starts. It's a really big shame that the things that do succeed in my new position are definitely something I would not be able to share for a long long time with anybody outside of Nokia.

I wrote some time ago about how insane the flash 11 is for 3D support with a very concise representation compared to that of html5 and silverlight. Now, adobe really has done it. Adobe alchemy allows conversion of c/c++ code into low level actionscript bytecode. Secure execution at native speed. Full GDB support, compiles with gcc, supports all the tricks c++ has in its sleeve. Just insane. The bytecode is now running at 40% native, wiht high hopes to get it to 80% native speed before alchemy is launched. You also get finally direct access to converted c++ libraries from AS code. All existing code assets are finally browser compatible.

If you are interested in where online gaming is heading in the future, look no further.

As a demonstration, Epic has converted the >1MLoc unreal engine with alchemy. Watch this whether you are or are not not a coder.


If you are a coder, you need to reserve 45 minutes and watch the video. I am serious. You *have* to watch it.


This is bliss. Triple-a -level games coming to facebook ;). Then push button conversion to adobe air application for your favorite i or android device. I wonder how this will work for windows phone in the future.
Categories: coding
Urho Konttori
I'm fell for it again. Long period of silence. It doesn't mean that things have stood still.
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Categories: maemo
Urho Konttori

Molehill - Flash 11

2011-08-18 13:30 UTC  by  Urho Konttori
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Somehow, in the flurry of figthing to get N9 out, I missed Adobes latest big thing.
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Categories: coding
Urho Konttori

Respect

2011-06-21 12:10 UTC  by  Urho Konttori
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Through unimaginable hardships, we managed to pull a rabbit from the hat and get N9 done.
Schedule was just insanely tight, we got blows from all directions: Vanjoki leaving us, Ari leaving us, Elop dropping of meego from strategy, key developers leaving the company when we needed them the most.

Swipe UI, that we are now admiring, required every single application and framework to be rebuilt almost from scratch. All the blows and all the work in the course of 9 months. I never knew how much sweat and tears there needs to be to get this baby out.

What I want to say to the people who beared all that: Respect. You have my utmost respect and admiration. We didn't just do our best, we crafted the software to near perfection. Simplistic UI is easy to imagine, but extremely hard to execute. And execution includes design. Devil is in details and temptations are many. Keeping the boat steady on course needed a lot from you design and product management.

It's nothing short of miracle that the fruit of our labor is now admired by millions.

I am extremely proud of what I am holding in my hand right now. As a user, I'm loving every minute of using it and wouldn't change it for a thing.

All of maemo: I salute you. Job well done. Be proud.
Categories: maemo
Urho Konttori

NuvoFre 1.10

2010-07-17 02:45 UTC  by  Urho Konttori
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NuvoFre 1.10 out with nice summer feel to it.

I'll add it to devel soon.





Direct link: NuvoFre 1.10
Urho Konttori