Planet maemo: category "feed:692ed6c92488442063649a2bfc4b9acf"
PySide was accepted as a project under PSF umbrella. Any student who
want to submit ideas related with PySide can contact us, or any PySide
mentor, to discuss the ideas and prepare some proposals.
Feel free to propose new ideas, do not get stuck only in the current
ones be creative and good luck.
You can get more information on Python GSoC wiki, PySide GSoC
wiki, and #pyside on freenode.
The main points of this new release are:
- Massive bugfixing;
- API 2.0 support;
- Mac OS X supported;
At the moment the PySide team is working to get Bindings for QtMobility packaged and released ASAP.
The packages are available on extra devel.
The source code can be fount at: http://www.pyside.org/downloads/
- Massive bugfixing;
- API 2.0 support;
- Mac OS X supported;
At the moment the PySide team is working to get Bindings for QtMobility packaged and released ASAP.
The packages are available on extra devel.
The source code can be fount at: http://www.pyside.org/downloads/
A new version of PySide is now available.
What’s changed since 0.3.0?
With the technical preview release a few weeks ago we moved from a Boost based source code to a CPython one. This move was necessary to reduce our footprint. Now we have the first official release of this new PySide based on Shiboken (CPython) generator. Since the technical preview the main points are:
- Bindings for the last missing modules: Phonon, QtScript, QtScriptTools, QtMaemo5, QtHelp, QtMultimedia, QUiTools and QXmlPatterns;
- Fixed some memory and reference leaks;
- Lots of bugs fixed;
- Revamped documentation.
For more Qt 4.6 information, Qt 4.6 webpage
We hope you enjoy this new release! Feel free to contribute with comments,
bug reports and suggestions.
Packages for Fremantle are available on extra devel repository. More info in PySide webpage.
What’s changed since 0.3.0?
With the technical preview release a few weeks ago we moved from a Boost based source code to a CPython one. This move was necessary to reduce our footprint. Now we have the first official release of this new PySide based on Shiboken (CPython) generator. Since the technical preview the main points are:
- Bindings for the last missing modules: Phonon, QtScript, QtScriptTools, QtMaemo5, QtHelp, QtMultimedia, QUiTools and QXmlPatterns;
- Fixed some memory and reference leaks;
- Lots of bugs fixed;
- Revamped documentation.
For more Qt 4.6 information, Qt 4.6 webpage
We hope you enjoy this new release! Feel free to contribute with comments,
bug reports and suggestions.
Packages for Fremantle are available on extra devel repository. More info in PySide webpage.
It has been a week since the official PySide 0.2.2 release and we finally finished the Maemo packages, that includes full implementition of Qt 4.6 and the new module QtMaemo5.
The packages are available at extras-devel repository. More instructions on how to install (into device and/or Scratchbox) can be found at PySide website - download section.
The PySide team would like to thank all those who helped on this release, reporting bugs, sending patchs and discussing on irc channel. Also, we would like to invite users and developers to discuss the future of a new PySide "pythonic" API, and help us to produce a powerful Qt binding.
PySide contacts:
WebPage: http://www.pyside.org
irc channel: #pyside at freenode
mailing-list: pyside@lists.openbossa.org
bugzilla: http://bugs.openbossa.org/
The packages are available at extras-devel repository. More instructions on how to install (into device and/or Scratchbox) can be found at PySide website - download section.
The PySide team would like to thank all those who helped on this release, reporting bugs, sending patchs and discussing on irc channel. Also, we would like to invite users and developers to discuss the future of a new PySide "pythonic" API, and help us to produce a powerful Qt binding.
PySide contacts:
WebPage: http://www.pyside.org
irc channel: #pyside at freenode
mailing-list: pyside@lists.openbossa.org
bugzilla: http://bugs.openbossa.org/
Today the PySide team released a new version of project, with full support for Qt 4.6, including QtMultimedia.
Another great news is support for Mac OS X. The first working package have already been released and you can download it from PySide website.
A package for Fremantle is coming :D
Another great news is support for Mac OS X. The first working package have already been released and you can download it from PySide website.
A package for Fremantle is coming :D
Some time ago I start a new implementation of a Ogre OpenGLES render system, to get this running in the future on Maemo devices, I finished this but never get a chance to see this working on Maemo. But now the things have changed and the new Maemo device already have support to OpenGLES, and my code was merged in Ogre mainline, I can go back and start the test but first I need update this to OpenGLES 2.0 because the old code is implemented on OpenGLES 1.0. I will keep you updated about the news and I hope show some videos :D.
Ogre OpenGL render system: http://ogre.svn.sourceforge.net/viewvc/ogre/trunk/RenderSystems/GLES/src/
Ogre OpenGL render system: http://ogre.svn.sourceforge.net/viewvc/ogre/trunk/RenderSystems/GLES/src/
Hello everybody,
Due some problems with gcc-4.2 (currently available on Fremantle), we had compile PySide armel packages by ourselves, and that takes some time. Today I generated and uploaded these packages to PySide repository. Instructions to get this running can be found at PySide site at Download section.
Due some problems with gcc-4.2 (currently available on Fremantle), we had compile PySide armel packages by ourselves, and that takes some time. Today I generated and uploaded these packages to PySide repository. Instructions to get this running can be found at PySide site at Download section.
The source of new Carman based on Evas already available in garage. The packages is comming...
Take a look:
Take a look:
I just sent the OpenGL ES OGRE render system patch to OGRE Patch Tracking System. The code is also available at openbossa git repository.
Ideas and comment are really welcome.
Some features are still missing, like:
* Support to "GL_IMG_vertex_program" extension.
* Support to compressed textures.
Ideas and comment are really welcome.
Some features are still missing, like:
* Support to "GL_IMG_vertex_program" extension.
* Support to compressed textures.
Last month, I spend some time trying to learn OpenGL ES[1] and to practice it, I'm been working on new OGRE[2] render backend to mobile devices. In order to test this, I've used some software OpenGL ES simulation like Vincent[3] and PowerVR[4].
At the moment, I've already got the basics OGRE samples running, but there are some things to be fixed, which I intend to fix on the following weeks.
If someone is interested in this code, send me a e-mail and I can send it back, When everything work well, I will send this to OGRE guys.
[1]http://www.khronos.org/opengles/
[2]http://www.ogre3d.org/
[3]http://sourceforge.net/projects/ogl-es
[4]http://www.imgtec.com/powervr/insider/powervr-insider.asp
At the moment, I've already got the basics OGRE samples running, but there are some things to be fixed, which I intend to fix on the following weeks.
If someone is interested in this code, send me a e-mail and I can send it back, When everything work well, I will send this to OGRE guys.
[1]http://www.khronos.org/opengles/
[2]http://www.ogre3d.org/
[3]http://sourceforge.net/projects/ogl-es
[4]http://www.imgtec.com/powervr/insider/powervr-insider.asp
Bossa conference 2008 promotional video.
be ready to 2009.
be ready to 2009.