Vulture's Eye 2.2.100-1maemo5
Nethack with graphical 3D interface
Vulture's Eye is a version of Nethack with a graphical 3D interface
similar to the commercial Diablo RPG.
Section:
user/games
Repository:
Depends:
libc6 (>= 2.5.0-1), libgcc1 (>= 4.2.1), libpng12-0 (>= 1.2.13-4), libsdl-mixer1.2, libsdl-ttf2.0-0, libsdl1.2 (>= 1.2.10-1), libstdc++6 (>= 4.2.1), zlib1g (>= 1.2.1)
Warning: Promotion of packages depending on libsdl-ttf2.0-0 has been disabled. We hope to remove this blockage as soon as possible.
Size:
27165674 bytes
MD5sum:
b8662522a3d75f537157788ab72aabcd
Source:
Status:
Old version cleaned by repository management
Bugtracker:
QA Quarantine ends:
ENDED 2010-01-29 15:46
Changes
Version | Changes | Author | Date |
2.2.100-1maemo5 | * Make clean now removes vultureseye binary in nethack/src. | Javier S. Pedro | 2010-01-18 19:10 UTC |
Tester | Karma | Timestamp |
Konstantin Pavlov (3) | 2010-01-30 17:46 UTC | |
Emanuele Cassioli (Tester) (986) | 2010-01-27 08:23 UTC | |
Alex Smirnoff (55) | 2010-01-26 15:09 UTC | |
Mikko Vartiainen (Tester) (2221) | 2010-01-25 23:22 UTC | |
Sascha Makela (373) | 2010-01-25 09:27 UTC | |
Arnim Sauerbier (181) | 2010-01-21 21:32 UTC | |
Venomrush . (Tester) (721) | 2010-01-21 02:48 UTC | |
Pelau Vadim (71) | 2010-01-20 22:21 UTC | |
Javier S. Pedro (Maintainer) (Tester) (1051) | 2010-01-20 12:00 UTC | |
Marat Fayzullin (Maintainer) (1594) | 2010-01-19 15:53 UTC |
Package events
Event type | User | Timestamp |
Old version cleaned by repository management | System | 2010-04-07 13:18 UTC |
Package promoted | Marat Fayzullin | 2010-01-30 17:48 UTC |
Package is in testing | System | 2010-01-19 15:46 UTC |
Comments:
I had problems in updating from previous version. The game didn't start. After removing it and installing it again, now it works properly (but I can't properly read the bottom text in the initial video, they're out of the screen).
Tested today. Fixed (imho) some gfx for text-readability and lower res/filesize. http://pupnik.de/vultgraf.zip // also quit screen shows the 'died' screen vs the 'quitgame' screen. As a port it seems fine otherwise, ty.
Comments:
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