PrBoom 2.5.0-svn20091231-0maemo1
clone of the legendary first person shooter Doom
Doom is a 3d shoot'em'up game, written by id Software, first
released in 1993.
PrBoom is a version of Doom using the Simple Direct Media
layer (SDL) library, which enables it to use XFree86, OpenGL,
Linux framebuffer console, GGI, SVGALib or even color or
monochrome text consoles as display. There is an additional
OpenGL renderer as well.
PrBoom is based on MBF and LxDoom, which in turn are based on
Boom, a freely available port of Doom for DOS, written by
TeamTNT (http://www.teamtnt.com/).
PrBoom requires an IWAD to play. A free IWAD is available
in the freedoom package. You can install your commercial
Doom IWADs using game-data-packager.
Section:
user/games
Repository:
Provides:
doom-engine, boom-engine
Size:
467072 bytes
MD5sum:
92e0cf4340ecb1a330a22829c9789cf8
Status:
Old version cleaned by repository management
Bugtracker:
QA Quarantine ends:
ENDED 2010-01-15 15:54
Tester | Karma | Timestamp |
Pauli Virtanen (180) | 2010-01-05 21:46 UTC | |
David Falkayn (Maintainer) (691) | 2010-01-05 19:21 UTC |
Package events
Event type | User | Timestamp |
Old version cleaned by repository management | System | 2010-04-07 13:09 UTC |
Promotion has been cancelled | David Falkayn | 2010-01-07 03:51 UTC |
Package is in testing | System | 2010-01-05 15:54 UTC |
Comments:
I believe that behavior is consistent with Doom. Until the demo starts you can press any key to pull up the start menu. Because PrBoom has enhanced demo capabilities, it requires an "Esc" (hacked to work with Backspace) to call it up.
Nokia's localization bug is a known issue and a simple workaround exists.
http://talk.maemo.org/showpost.php?p=450673&postcount=18
It's too bad; wish they had thought their design through a bit more.
I have heard that some apps are now automatically changing the localization on startup, but that seems to be a bad idea on a multitasking device. Thoughts?
Comments:
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