ioquake3 1558-maemo6

Quake III Arena Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
Section:
user/games
Maintainers:
Uploaded by:
Size:
885396 bytes
MD5sum:
3feced2902772f9e460343c626a6badf
Status:
Package imported
Bugtracker:
Warning: This package does not have the required bugtracker link specified!
QA Quarantine ends:
ENDED 2010-03-10 07:39

Changes

VersionChangesAuthorDate
1558-maemo6 * Nokia: Experimental support relative motion events; allows binary QVM's.
* Makefile.local: Enabled interpreted QVM support...
* EGL: input: Moved the sensitivity calculation into the client code.
* EGL: input: Adjusted the player-has-jumped calculation.
* NOKIA: client: posnP[xy] are both unused variables.
* NOKIA: Enabled more aggressive optimization flags: -ffast-math -march=armv7-a -mcpu=cortex-a8 -mfpu=neon
* NOKIA: Allow loading of unknown BSP versions (e.g. for Quake Live)
Oliver McFadden2010-03-10 07:03 UTC

Package events

Event typeUserTimestamp
Package importedSystem2010-03-10 08:08 UTC
Build succeededSystem2010-03-10 07:39 UTC
BuildingSystem2010-03-10 07:38 UTC

Comments:

Jamie Thompson
Karma: 199

Any chance of getting absolute mouse/touchscreen as the default? the menus are painful to use with relative cursor movements where pressing down to move counts as a click.

2010-05-30 21:15 UTC

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