ClutterBehaviour

ClutterBehaviour — Class for providing behaviours to actors

Synopsis

                    ClutterBehaviour;
                    ClutterBehaviourClass;
void                clutter_behaviour_apply             (ClutterBehaviour *behave,
                                                         ClutterActor *actor);
void                clutter_behaviour_remove            (ClutterBehaviour *behave,
                                                         ClutterActor *actor);
void                clutter_behaviour_remove_all        (ClutterBehaviour *behave);
gboolean            clutter_behaviour_is_applied        (ClutterBehaviour *behave,
                                                         ClutterActor *actor);
void                (*ClutterBehaviourForeachFunc)      (ClutterBehaviour *behaviour,
                                                         ClutterActor *actor,
                                                         gpointer data);
void                clutter_behaviour_actors_foreach    (ClutterBehaviour *behave,
                                                         ClutterBehaviourForeachFunc func,
                                                         gpointer data);
GSList*             clutter_behaviour_get_actors        (ClutterBehaviour *behave);
gint                clutter_behaviour_get_n_actors      (ClutterBehaviour *behave);
ClutterActor*       clutter_behaviour_get_nth_actor     (ClutterBehaviour *behave,
                                                         gint index_);
ClutterAlpha*       clutter_behaviour_get_alpha         (ClutterBehaviour *behave);
void                clutter_behaviour_set_alpha         (ClutterBehaviour *behave,
                                                         ClutterAlpha *alpha);

Object Hierarchy

  GObject
   +----ClutterBehaviour
         +----ClutterBehaviourBspline
         +----ClutterBehaviourDepth
         +----ClutterBehaviourEllipse
         +----ClutterBehaviourOpacity
         +----ClutterBehaviourPath
         +----ClutterBehaviourRotate
         +----ClutterBehaviourScale

Properties

  "alpha"                    ClutterAlpha*         : Read / Write

Signals

  "applied"                                        : Run First
  "removed"                                        : Run First

Description

ClutterBehaviour is the base class for implementing behaviours. A behaviour is a controller object for ClutterActors; you can use a behaviour to control one or more properties of an actor (such as its opacity, or its position). A ClutterBehaviour is driven by an "alpha function" stored inside a ClutterAlpha object; an alpha function is a function depending solely on time. The alpha function computes a value which is then applied to the properties of the actors driven by a behaviour.

Clutter provides some pre-defined behaviours, like ClutterBehaviourPath, which controls the position of a set of actors making them "walk" along a set of nodes; ClutterBehaviourOpacity, which controls the opacity of a set of actors; ClutterBehaviourScale, which controls the width and height of a set of actors.

To visualize the effects of different alpha functions on a ClutterBehaviour implementation it is possible to take the ClutterBehaviourPath as an example:

Figure 4. Effects of alpha functions on a path

Effects of alpha functions on a path


The actors position between the path's end points directly correlates to the ClutterAlpha's current alpha value driving the behaviour. With the ClutterAlpha's function set to CLUTTER_ALPHA_RAMP_INC the actor will follow the path at a constant velocity, but when changing to CLUTTER_ALPHA_SINE_INC the actor initially accelerates before quickly decelerating.

In order to implement a new behaviour you should subclass ClutterBehaviour and override the "alpha_notify" virtual function; inside the overridden function you should obtain the alpha value from the ClutterAlpha instance bound to the behaviour and apply it to the desiderd property (or properties) of every actor controlled by the behaviour.

ClutterBehaviour is available since Clutter 0.2

Details

ClutterBehaviour

typedef struct _ClutterBehaviour ClutterBehaviour;

ClutterBehaviour contains only private data and should be accessed with the functions below.

Since 0.2


ClutterBehaviourClass

typedef struct {
  /* vfunc, not signal */
  void (*alpha_notify) (ClutterBehaviour *behave,
                        guint32           alpha_value);

  /* signals */
  void (*applied)  (ClutterBehaviour *behave,
		    ClutterActor     *actor);
  void (*removed)  (ClutterBehaviour *behave,
		    ClutterActor     *actor);
} ClutterBehaviourClass;

Base class for behaviours.

alpha_notify ()

virtual function, called each time the ClutterAlpha computes a new alpha value; the actors to which the behaviour applies should be changed in this function. Every subclass of ClutterBehaviour must implement this virtual function

applied ()

signal class handler for the ClutterBehaviour::applied signal

removed ()

signal class handler for the ClutterBehaviour::removed signal

Since 0.2


clutter_behaviour_apply ()

void                clutter_behaviour_apply             (ClutterBehaviour *behave,
                                                         ClutterActor *actor);

Applies behave to actor. This function adds a reference on the actor.

behave :

a ClutterBehaviour

actor :

a ClutterActor

Since 0.2


clutter_behaviour_remove ()

void                clutter_behaviour_remove            (ClutterBehaviour *behave,
                                                         ClutterActor *actor);

Removes actor from the list of ClutterActors to which behave applies. This function removes a reference on the actor.

behave :

a ClutterBehaviour

actor :

a ClutterActor

Since 0.2


clutter_behaviour_remove_all ()

void                clutter_behaviour_remove_all        (ClutterBehaviour *behave);

Removes every actor from the list that behave holds.

behave :

a ClutterBehaviour

Since 0.4


clutter_behaviour_is_applied ()

gboolean            clutter_behaviour_is_applied        (ClutterBehaviour *behave,
                                                         ClutterActor *actor);

Check if behave applied to actor.

behave :

a ClutterBehaviour

actor :

a ClutterActor

Returns :

TRUE if actor has behaviour. FALSE otherwise.

Since 0.4


ClutterBehaviourForeachFunc ()

void                (*ClutterBehaviourForeachFunc)      (ClutterBehaviour *behaviour,
                                                         ClutterActor *actor,
                                                         gpointer data);

This function is passed to clutter_behaviour_foreach_actor() and will be called for each actor driven by behaviour.

behaviour :

the ClutterBehaviour

actor :

an actor driven by behaviour

data :

optional data passed to the function

Since 0.2


clutter_behaviour_actors_foreach ()

void                clutter_behaviour_actors_foreach    (ClutterBehaviour *behave,
                                                         ClutterBehaviourForeachFunc func,
                                                         gpointer data);

Calls func for every actor driven by behave.

behave :

a ClutterBehaviour

func :

a function called for each actor

data :

optional data to be passed to the function, or NULL

Since 0.2


clutter_behaviour_get_actors ()

GSList*             clutter_behaviour_get_actors        (ClutterBehaviour *behave);

Retrieves all the actors to which behave applies. It is not recommended for derived classes to use this in there alpha notify method but use clutter_behaviour_actors_foreach as it avoids alot of needless allocations.

behave :

a ClutterBehaviour

Returns :

a list of actors. You should free the returned list with g_slist_free() when finished using it.

Since 0.2


clutter_behaviour_get_n_actors ()

gint                clutter_behaviour_get_n_actors      (ClutterBehaviour *behave);

Gets the number of actors this behaviour is applied too.

behave :

a ClutterBehaviour

Returns :

The number of applied actors

Since 0.2


clutter_behaviour_get_nth_actor ()

ClutterActor*       clutter_behaviour_get_nth_actor     (ClutterBehaviour *behave,
                                                         gint index_);

Gets an actor the behaviour was applied to referenced by index num.

behave :

a ClutterBehaviour

index_ :

the index of an actor this behaviour is applied too.

Returns :

A Clutter actor or NULL if index_ is invalid.

Since 0.2


clutter_behaviour_get_alpha ()

ClutterAlpha*       clutter_behaviour_get_alpha         (ClutterBehaviour *behave);

Retrieves the ClutterAlpha object bound to behave.

behave :

a ClutterBehaviour

Returns :

a ClutterAlpha object, or NULL if no alpha object has been bound to this behaviour.

Since 0.2


clutter_behaviour_set_alpha ()

void                clutter_behaviour_set_alpha         (ClutterBehaviour *behave,
                                                         ClutterAlpha *alpha);

Binds alpha to a ClutterBehaviour. The ClutterAlpha object is what makes a behaviour work: for each tick of the timeline used by ClutterAlpha a new value of the alpha parameter is computed by the alpha function; the value should be used by the ClutterBehaviour to update one or more properties of the actors to which the behaviour applies.

behave :

a ClutterBehaviour

alpha :

a ClutterAlpha or NULL to unset a previously set alpha

Since 0.2

Property Details

The "alpha" property

  "alpha"                    ClutterAlpha*         : Read / Write

The ClutterAlpha object used to drive this behaviour. A ClutterAlpha object binds a ClutterTimeline and a function which computes a value (the "alpha") depending on the time. Each time the alpha value changes the alpha-notify virtual function is called.

Since 0.2

Signal Details

The "applied" signal

void                user_function                      (ClutterBehaviour *behaviour,
                                                        ClutterActor     *actor,
                                                        gpointer          user_data)      : Run First

The ::apply signal is emitted each time the behaviour is applied to an actor.

behaviour :

the ClutterBehaviour that received the signal

actor :

the actor the behaviour was applied to.

user_data :

user data set when the signal handler was connected.

Since 0.4


The "removed" signal

void                user_function                      (ClutterBehaviour *behaviour,
                                                        ClutterActor     *actor,
                                                        gpointer          user_data)      : Run First

The ::removed signal is emitted each time a behaviour is not applied to an actor anymore.

behaviour :

the ClutterBehaviour that received the signal

actor :

the removed actor

user_data :

user data set when the signal handler was connected.