Clutter 0.8.2 Reference Manual | ||||
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ClutterStage; ClutterStageClass; #define CLUTTER_STAGE_WIDTH () #define CLUTTER_STAGE_HEIGHT () ClutterActor* clutter_stage_get_default (void); ClutterActor* clutter_stage_new (void); gboolean clutter_stage_is_default (ClutterStage *stage); void clutter_stage_set_color (ClutterStage *stage, const ClutterColor *color); void clutter_stage_get_color (ClutterStage *stage, ClutterColor *color); void clutter_stage_fullscreen (ClutterStage *stage); void clutter_stage_unfullscreen (ClutterStage *stage); void clutter_stage_show_cursor (ClutterStage *stage); void clutter_stage_hide_cursor (ClutterStage *stage); ClutterActor* clutter_stage_get_actor_at_pos (ClutterStage *stage, gint x, gint y); void clutter_stage_ensure_current (ClutterStage *stage); void clutter_stage_queue_redraw (ClutterStage *stage); gboolean clutter_stage_event (ClutterStage *stage, ClutterEvent *event); void clutter_stage_set_key_focus (ClutterStage *stage, ClutterActor *actor); ClutterActor* clutter_stage_get_key_focus (ClutterStage *stage); gdouble clutter_stage_get_resolution (ClutterStage *stage); ClutterFixed clutter_stage_get_resolutionx (ClutterStage *stage); guchar* clutter_stage_read_pixels (ClutterStage *stage, gint x, gint y, gint width, gint height); ClutterPerspective; void clutter_stage_set_perspective (ClutterStage *stage, gfloat fovy, gfloat aspect, gfloat z_near, gfloat z_far); void clutter_stage_set_perspectivex (ClutterStage *stage, ClutterPerspective *perspective); void clutter_stage_get_perspective (ClutterStage *stage, gfloat *fovy, gfloat *aspect, gfloat *z_near, gfloat *z_far); void clutter_stage_get_perspectivex (ClutterStage *stage, ClutterPerspective *perspective); void clutter_stage_set_title (ClutterStage *stage, const gchar *title); const gchar* clutter_stage_get_title (ClutterStage *stage); void clutter_stage_set_user_resizable (ClutterStage *stage, gboolean resizable); gboolean clutter_stage_get_user_resizable (ClutterStage *stage); ClutterFog; void clutter_stage_set_use_fog (ClutterStage *stage, gboolean fog); gboolean clutter_stage_get_use_fog (ClutterStage *stage); void clutter_stage_set_fog (ClutterStage *stage, gdouble density, gdouble z_near, gdouble z_far); void clutter_stage_get_fog (ClutterStage *stage, gdouble *density, gdouble *z_near, gdouble *z_far); void clutter_stage_set_fogx (ClutterStage *stage, ClutterFog *fog); void clutter_stage_get_fogx (ClutterStage *stage, ClutterFog *fog);
GObject +----GInitiallyUnowned +----ClutterActor +----ClutterGroup +----ClutterStage
"color" ClutterColor* : Read / Write "cursor-visible" gboolean : Read / Write / Construct "fullscreen" gboolean : Read / Write / Construct "offscreen" gboolean : Read / Write / Construct "perspective" ClutterPerspective* : Read / Write "title" gchar* : Read / Write "use-fog" gboolean : Read / Write "user-resizable" gboolean : Read / Write / Construct
"activate" : Run Last "deactivate" : Run Last "fullscreen" : Run First "unfullscreen" : Run Last
ClutterStage is a top level 'window' on which child actors are placed and manipulated.
Clutter creates a default stage upon initialization, which can be retrieved
using clutter_stage_get_default()
. Clutter always provides the default
stage, unless the backend is unable to create one. The stage returned
by clutter_stage_get_default()
is guaranteed to always be the same.
Backends might provide support for multiple stages. The support for this
feature can be checked at run-time using the clutter_feature_available()
function and the CLUTTER_FEATURE_STAGE_MULTIPLE
flag. If the backend used
supports multiple stages, new ClutterStage instances can be created
using clutter_stage_new()
. These stages must be managed by the developer
using clutter_actor_destroy()
, which will take care of destroying all the
actors contained inside them.
ClutterStage is a proxy actor, wrapping the backend-specific implementation of the windowing system. It is possible to subclass ClutterStage, as long as every overridden virtual function chains up to the parent class corresponding function.
typedef struct { /* signals */ void (* fullscreen) (ClutterStage *stage); void (* unfullscreen) (ClutterStage *stage); void (* activate) (ClutterStage *stage); void (* deactivate) (ClutterStage *stage); } ClutterStageClass;
#define CLUTTER_STAGE_WIDTH()
Macro that evaluates to the current stage width
Since 0.2
#define CLUTTER_STAGE_HEIGHT()
Macro that evaluates to the current stage height
Since 0.2
ClutterActor* clutter_stage_get_default (void);
Returns the main stage. The default ClutterStage is a singleton,
so the stage will be created the first time this function is
called (typically, inside clutter_init()
); all the subsequent
calls to clutter_stage_get_default()
will return the same instance.
Clutter guarantess the existence of the default stage.
Returns : |
the main ClutterStage. You should never destroy or unref the returned actor. |
ClutterActor* clutter_stage_new (void);
Creates a new, non-default stage. A non-default stage is a new
top-level actor which can be used as another container. It works
exactly like the default stage, but while clutter_stage_get_default()
will always return the same instance, you will have to keep a pointer
to any ClutterStage returned by clutter_stage_create()
.
The ability to support multiple stages depends on the current
backend. Use clutter_feature_available()
and
CLUTTER_FEATURE_STAGE_MULTIPLE
to check at runtime whether a
backend supports multiple stages.
Returns : |
a new stage, or NULL if the default backend does
not support multiple stages. Use clutter_actor_destroy() to
programmatically close the returned stage.
|
Since 0.8
gboolean clutter_stage_is_default (ClutterStage *stage);
Checks if stage
is the default stage, or an instance created using
clutter_stage_new()
but internally using the same implementation.
|
a ClutterStage |
Returns : |
TRUE if the passed stage is the default one
|
Since 0.8
void clutter_stage_set_color (ClutterStage *stage, const ClutterColor *color);
Set the stage color.
|
A ClutterStage |
|
A ClutterColor |
void clutter_stage_get_color (ClutterStage *stage, ClutterColor *color);
Retrieves the stage color.
|
A ClutterStage |
|
return location for a ClutterColor |
void clutter_stage_fullscreen (ClutterStage *stage);
Asks to place the stage window in the fullscreen state. Note that you shouldn't assume the window is definitely full screen afterward, because other entities (e.g. the user or window manager) could unfullscreen it again, and not all window managers honor requests to fullscreen windows.
|
a ClutterStage |
void clutter_stage_unfullscreen (ClutterStage *stage);
Asks to toggle off the fullscreen state for the stage window. Note that you shouldn't assume the window is definitely not full screen afterward, because other entities (e.g. the user or window manager) could fullscreen it again, and not all window managers honor requests to unfullscreen windows.
|
a ClutterStage |
void clutter_stage_show_cursor (ClutterStage *stage);
Shows the cursor on the stage window
|
a ClutterStage |
void clutter_stage_hide_cursor (ClutterStage *stage);
Makes the cursor invisible on the stage window
|
a ClutterStage |
Since 0.4
ClutterActor* clutter_stage_get_actor_at_pos (ClutterStage *stage, gint x, gint y);
Checks the scene at the coordinates x
and y
and returns a pointer
to the ClutterActor at those coordinates.
|
a ClutterStage |
|
X coordinate to check |
|
Y coordinate to check |
Returns : |
the actor at the specified coordinates, if any |
void clutter_stage_ensure_current (ClutterStage *stage);
This function essentially makes sure the right GL context is current for the passed stage. It is not intended to be used by applications.
|
the ClutterStage |
Since 0.8
void clutter_stage_queue_redraw (ClutterStage *stage);
Queues a redraw for the passed stage.
clutter_actor_queue_redraw()
and not
this function.
|
the ClutterStage |
Since 0.8
gboolean clutter_stage_event (ClutterStage *stage, ClutterEvent *event);
This function is used to emit an event on the main stage.
You should rarely need to use this function, except for synthetised events.
|
a ClutterStage |
|
a ClutterEvent |
Returns : |
the return value from the signal emission |
Since 0.4
void clutter_stage_set_key_focus (ClutterStage *stage, ClutterActor *actor);
Sets the key focus on actor
. An actor with key focus will receive
all the key events. If actor
is NULL
, the stage will receive
focus.
|
the ClutterStage |
|
the actor to set key focus to, or NULL
|
Since 0.6
ClutterActor* clutter_stage_get_key_focus (ClutterStage *stage);
Retrieves the actor that is currently under key focus.
|
the ClutterStage |
Returns : |
the actor with key focus, or the stage |
Since 0.6
gdouble clutter_stage_get_resolution (ClutterStage *stage);
Retrieves the resolution (in DPI) of the stage from the default backend.
|
the ClutterStage |
Returns : |
the resolution of the stage |
Since 0.6
ClutterFixed clutter_stage_get_resolutionx (ClutterStage *stage);
Fixed point version of clutter_stage_get_resolution()
.
|
the ClutterStage |
Returns : |
the resolution of the stage |
Since 0.6
guchar* clutter_stage_read_pixels (ClutterStage *stage, gint x, gint y, gint width, gint height);
Makes a screenshot of the stage in RGBA 8bit data, returns a
linear buffer with width
* 4 as rowstride.
The alpha data contained in the returned buffer is driver-dependent, and not guaranteed to hold any sensible value.
|
A ClutterStage |
|
x coordinate of the first pixel that is read from stage |
|
y coordinate of the first pixel that is read from stage |
|
Width dimention of pixels to be read, or -1 for the entire stage width |
|
Height dimention of pixels to be read, or -1 for the entire stage height |
Returns : |
a pointer to newly allocated memory with the buffer
or NULL if the read failed. Use g_free() on the returned data
to release the resources it has allocated.
|
typedef struct { ClutterFixed fovy; ClutterFixed aspect; ClutterFixed z_near; ClutterFixed z_far; } ClutterPerspective;
Stage perspective definition. ClutterPerspective is only used by
the fixed point version of clutter_stage_set_perspective()
.
ClutterFixed |
the field of view angle, in degrees, in the y direction |
ClutterFixed |
the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height) |
ClutterFixed |
the distance from the viewer to the near clipping plane (always positive) |
ClutterFixed |
the distance from the viewer to the far clipping plane (always positive) |
Since 0.4
void clutter_stage_set_perspective (ClutterStage *stage, gfloat fovy, gfloat aspect, gfloat z_near, gfloat z_far);
Sets the stage perspective.
|
A ClutterStage |
|
the field of view angle, in degrees, in the y direction |
|
the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height) |
|
the distance from the viewer to the near clipping plane (always positive) |
|
the distance from the viewer to the far clipping plane (always positive) |
Since 0.4
void clutter_stage_set_perspectivex (ClutterStage *stage, ClutterPerspective *perspective);
Set the stage perspective. This is the fixed point version of
clutter_stage_set_perspective()
.
|
A ClutterStage |
|
A ClutterPerspective |
void clutter_stage_get_perspective (ClutterStage *stage, gfloat *fovy, gfloat *aspect, gfloat *z_near, gfloat *z_far);
Retrieves the stage perspective.
|
A ClutterStage |
|
return location for the field of view, in degrees, or NULL
|
|
return location for the aspect ratio, or NULL
|
|
return location for the distance of the viewer from the
near clipping plane, or NULL
|
|
return location for the distance of the viewer from the
far clipping plane, or NULL
|
Since 0.4
void clutter_stage_get_perspectivex (ClutterStage *stage, ClutterPerspective *perspective);
Retrieves the stage perspective. This is the fixed point version of
clutter_stage_get_perspective()
.
|
A ClutterStage |
|
return location for a ClutterPerspective |
void clutter_stage_set_title (ClutterStage *stage, const gchar *title);
Sets the stage title.
Since 0.4
|
A ClutterStage |
|
A utf8 string for the stage windows title. |
const gchar* clutter_stage_get_title (ClutterStage *stage);
Gets the stage title.
|
A ClutterStage |
Returns : |
pointer to the title string for the stage. The returned string is owned by the actor and should not be modified or freed. |
Since 0.4
void clutter_stage_set_user_resizable (ClutterStage *stage, gboolean resizable);
Sets if the stage is resizable by user interaction (e.g. via window manager controls)
|
a ClutterStage |
|
whether the stage should be user resizable. |
Since 0.4
gboolean clutter_stage_get_user_resizable (ClutterStage *stage);
Retrieves the value set with clutter_stage_set_user_resizable()
.
|
a ClutterStage |
Returns : |
TRUE if the stage is resizable by the user.
|
Since 0.4
typedef struct { ClutterFixed density; ClutterFixed z_near; ClutterFixed z_far; } ClutterFog;
Fog settings used to create the depth cueing effect. ClutterFog is useful only when using the fixed point API.
ClutterFixed |
density of the fog |
ClutterFixed |
starting distance from the viewer to the near clipping plane (always positive) |
ClutterFixed |
final distance from the viewer to the far clipping plane (always positive) |
Since 0.6
void clutter_stage_set_use_fog (ClutterStage *stage, gboolean fog);
Sets whether the depth cueing effect on the stage should be enabled or not.
Depth cueing is a 3D effect that makes actors farther away from the viewing point less opaque, by fading them with the stage color.
The parameters of the GL fog used can be changed using the
clutter_stage_set_fog()
function.
|
the ClutterStage |
|
TRUE for enabling the depth cueing effect
|
Since 0.6
gboolean clutter_stage_get_use_fog (ClutterStage *stage);
Gets whether the depth cueing effect is enabled on stage
.
|
the ClutterStage |
Returns : |
TRUE if the the depth cueing effect is enabled
|
Since 0.6
void clutter_stage_set_fog (ClutterStage *stage, gdouble density, gdouble z_near, gdouble z_far);
Sets the GL fog settings used to create the depth cueing effect
on the stage
.
If the actors are all near the view point you will need a higher density
and a smaller interval between z_near
and z_far
. On the other hand, if
actors are placed far away from the view point you will need a lower
density
but a bigger interval between z_near
and z_far
.
|
the ClutterStage |
|
density of the intensity dampening |
|
starting point of the depth cueing |
|
ending point of the depth cueing |
Since 0.6
void clutter_stage_get_fog (ClutterStage *stage, gdouble *density, gdouble *z_near, gdouble *z_far);
Retrieves the settings used by the GL fog to create the
depth cueing effect on the stage
.
|
a ClutterStage |
|
return location for the intensity dampening |
|
return location for the starting point of the depth cueing |
|
return location for the ending point of the depth cueing |
Since 0.6
void clutter_stage_set_fogx (ClutterStage *stage, ClutterFog *fog);
Sets the depth cueing settings for the stage
. This is the fixed point
version of clutter_stage_set_fog()
.
|
the ClutterStage |
|
a ClutterFog structure |
Since 0.6
void clutter_stage_get_fogx (ClutterStage *stage, ClutterFog *fog);
Retrieves the current depth cueing settings from the stage. This is the
fixed point version of clutter_stage_get_fog()
.
|
the ClutterStage |
|
return location for a ClutterFog structure |
Since 0.6
"cursor-visible"
property"cursor-visible" gboolean : Read / Write / Construct
Whether the mouse pointer should be visible
Default value: TRUE
"fullscreen"
property"fullscreen" gboolean : Read / Write / Construct
Whether the stage should be fullscreen or not.
Default value: FALSE
"offscreen"
property"offscreen" gboolean : Read / Write / Construct
Whether the stage should be rendered in an offscreen buffer.
Default value: FALSE
"perspective"
property"perspective" ClutterPerspective* : Read / Write
The parameters used for the perspective projection from 3D coordinates to 2D
Since 0.8.2
"title"
property"title" gchar* : Read / Write
The stage's title - usually displayed in stage windows title decorations.
Default value: NULL
Since 0.4
"use-fog"
property"use-fog" gboolean : Read / Write
Whether the stage should use a linear GL "fog" in creating the depth-cueing effect, to enhance the perception of depth by fading actors farther from the viewpoint.
Default value: FALSE
Since 0.6
"user-resizable"
property"user-resizable" gboolean : Read / Write / Construct
Whether the stage is resizable via user interaction.
Default value: FALSE
Since 0.4
"activate"
signalvoid user_function (ClutterStage *stage, gpointer user_data) : Run Last
The ::activate signal is emitted when the stage receives key focus from the underlying window system.
|
the stage which was activated |
|
user data set when the signal handler was connected. |
Since 0.6
"deactivate"
signalvoid user_function (ClutterStage *stage, gpointer user_data) : Run Last
The ::activate signal is emitted when the stage loses key focus from the underlying window system.
|
the stage which was deactivated |
|
user data set when the signal handler was connected. |
Since 0.6
"fullscreen"
signalvoid user_function (ClutterStage *stage, gpointer user_data) : Run First
The ::fullscreen signal is emitted when the stage is made fullscreen.
|
the stage which was fullscreened |
|
user data set when the signal handler was connected. |
Since 0.6
"unfullscreen"
signalvoid user_function (ClutterStage *stage, gpointer user_data) : Run Last
The ::unfullscreen signal is emitted when the stage leaves a fullscreen state.
|
the stage which has left a fullscreen state. |
|
user data set when the signal handler was connected. |
Since 0.6