GTK+ Reference Manual | ||||
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#include <gtk/gtk.h> #define GTK_SIGNAL_OFFSET enum GtkSignalRunType; guint gtk_signal_new (const gchar *name, GtkSignalRunType signal_flags, GtkType object_type, guint function_offset, GtkSignalMarshaller marshaller, GtkType return_val, guint n_args, ...); guint gtk_signal_newv (const gchar *name, GtkSignalRunType signal_flags, GtkType object_type, guint function_offset, GtkSignalMarshaller marshaller, GtkType return_val, guint n_args, GtkType *args); #define gtk_signal_lookup (name,object_type) #define gtk_signal_name (signal_id) void gtk_signal_emit (GtkObject *object, guint signal_id, ...); void gtk_signal_emit_by_name (GtkObject *object, const gchar *name, ...); void gtk_signal_emitv (GtkObject *object, guint signal_id, GtkArg *args); void gtk_signal_emitv_by_name (GtkObject *object, const gchar *name, GtkArg *args); #define gtk_signal_emit_stop (object,signal_id) void gtk_signal_emit_stop_by_name (GtkObject *object, const gchar *name); #define gtk_signal_connect (object,name,func,func_data) #define gtk_signal_connect_after (object,name,func,func_data) #define gtk_signal_connect_object (object,name,func,slot_object) #define gtk_signal_connect_object_after (object,name,func,slot_object) gulong gtk_signal_connect_full (GtkObject *object, const gchar *name, GtkSignalFunc func, GtkCallbackMarshal unsupported, gpointer data, GtkDestroyNotify destroy_func, gint object_signal, gint after); void gtk_signal_connect_while_alive (GtkObject *object, const gchar *name, GtkSignalFunc func, gpointer func_data, GtkObject *alive_object); void gtk_signal_connect_object_while_alive (GtkObject *object, const gchar *name, GtkSignalFunc func, GtkObject *alive_object); #define gtk_signal_disconnect (object,handler_id) #define gtk_signal_disconnect_by_func (object,func,data) #define gtk_signal_disconnect_by_data (object,data) #define gtk_signal_handler_block (object,handler_id) #define gtk_signal_handler_block_by_func (object,func,data) #define gtk_signal_handler_block_by_data (object,data) #define gtk_signal_handler_unblock (object,handler_id) #define gtk_signal_handler_unblock_by_func (object,func,data) #define gtk_signal_handler_unblock_by_data (object,data) #define gtk_signal_handler_pending (object,signal_id,may_be_blocked) #define gtk_signal_handler_pending_by_func (object,signal_id,may_be_blocked,func,data) #define gtk_signal_default_marshaller
The GTK+ signal system merely proxies the GLib signal system now. For future usage, direct use of the GSignal API is recommended, this avoids significant performance hits where GtkArg structures have to be converted into GValues.
Signals are a way to get notification when something happens and to customize object behavior according to the user's needs. Every signal is uniquely identified by a name, "class_name::signal_name", where signal_name might be something like "clicked" and class_name might be "GtkButton". Note that some other class may also define a "clicked" callback, so long as it doesn't derive from GtkButton.
When they are created, they are also assigned a unique positive integer, the signal id (1 is the first signal id- 0 is used to flag an error). Each is also tied to an array of types that describes the prototype of the function pointer(s) (handlers) you may connect to the signal. Finally, every signal has a default handler that is given by a function pointer in its class structure: it is run by default whenever the signal is emitted. (It is possible that a signal will be emitted and a user-defined handler will prevent the default handler from being run.)
Signals are used by everyone, but they are only
created on a per class basis -- so you should not call
call gtk_signal_new()
unless you are writing
a new GtkObject type. However, if you want to make a new signal
for an existing type, you may use gtk_object_class_user_signal_new()
to create a signal that doesn't correspond to a class's builtin
methods.
There are two basic actions in the signal handling game. If you want notification of an event, you must connect a function pointer and a data pointer to that signal; the data pointer will be passed as the last argument to the function (so long as you are using the default marshalling functions). You will receive a connection id, a unique positive integer corresponding to that attachment.
Functions that want to notify the user of certain actions, emit signals.
signal | A class method, e.g. GtkButton::clicked. More precisely it is a unique class-branch/signal-name pair. This means you may not define a signal handler for a class which derives from GtkButton that is called clicked, but it is okay to share signals names if they are separate in the class tree. |
default handler | The object's internal method which is invoked when the signal is emitted. |
user-defined handler |
A function pointer and data connected to a signal (for a particular object). There are really two types: those which are connected normally, and those which are connected by one of the connect_after functions. The connect_after handlers are always run after the default handler. Many toolkits refer to these as callbacks. |
emission | the whole process of emitting a signal, including the invocation of all the different handler types mentioned above. |
signal id | The unique positive (nonzero) integer used to identify a signal. It can be used instead of a name to many functions for a slight performance improvement. |
connection id | The unique positive (nonzero) integer used to identify the connection of a user-defined handler to a signal. Notice that it is allowed to connect the same function-pointer/user-data pair twice, so there is no guarantee that a function-pointer/user-data maps to a unique connection id. |
The functions responsible for translating an array of GtkArgs
to your C compiler's normal semantics are called Marshallers.
They are identified by
gtk_marshal_return_value
__parameter_list
()
for example a C function returning a gboolean and taking a gint
can be invoked by using gtk_marshal_BOOL__INT()
.
Not all possibly combinations of return/params are available,
of course, so if you are writing a GtkObject with parameters
you might have to write a marshaller.
#define GTK_SIGNAL_OFFSET GTK_STRUCT_OFFSET
GTK_SIGNAL_OFFSET
is deprecated and should not be used in newly-written code.
Use in place of
, which is used if it exists.
offsetof()
typedef enum /*< flags >*/ { GTK_RUN_FIRST = G_SIGNAL_RUN_FIRST, GTK_RUN_LAST = G_SIGNAL_RUN_LAST, GTK_RUN_BOTH = (GTK_RUN_FIRST | GTK_RUN_LAST), GTK_RUN_NO_RECURSE = G_SIGNAL_NO_RECURSE, GTK_RUN_ACTION = G_SIGNAL_ACTION, GTK_RUN_NO_HOOKS = G_SIGNAL_NO_HOOKS } GtkSignalRunType;
GtkSignalRunType
is deprecated and should not be used in newly-written code.
These configure the signal's emission. They control whether the signal can be emitted recursively on an object and whether to run the default method before or after the user-defined handlers.
GTK_RUN_FIRST | Run the default handler before the connected user-defined handlers. |
GTK_RUN_LAST | Run the default handler after the connected user-defined handlers. (Handlers registered as "after" always run after the default handler though) |
GTK_RUN_BOTH | Run the default handler twice, once before the user-defined handlers, and once after. |
GTK_RUN_NO_RECURSE |
Whether to prevent a handler or hook from reemitting the signal from within itself. Attempts to emit the signal while it is running will result in the signal emission being restarted once it is done with the current processing.
You must be
careful to avoid having two handlers endlessly reemitting signals,
|
GTK_RUN_ACTION | The signal is an action you can invoke without any particular setup or cleanup. The signal is treated no differently, but some other code can determine if the signal is appropriate to delegate to user control. For example, key binding sets only allow bindings of ACTION signals to keystrokes. |
GTK_RUN_NO_HOOKS | This prevents the connection of emission hooks to the signal. |
guint gtk_signal_new (const gchar *name, GtkSignalRunType signal_flags, GtkType object_type, guint function_offset, GtkSignalMarshaller marshaller, GtkType return_val, guint n_args, ...);
gtk_signal_new
is deprecated and should not be used in newly-written code. Use g_signal_new()
instead.
Creates a new signal type. (This is usually done in the class initializer.)
name : |
the event name for the signal, e.g. "clicked". |
signal_flags : |
a combination of GTK_RUN flags specifying detail of when the default handler is to be invoked. You should at least specify GTK_RUN_FIRST or GTK_RUN_LAST. |
object_type : |
the type of object this signal pertains to. It will also pertain to derivers of this type automatically. |
function_offset : |
How many bytes the function pointer is in the class structure for this type. Used to invoke a class method generically. |
marshaller : |
the function to translate between an array
of GtkArgs and the native calling convention. Usually they
are identified just by the type of arguments they take:
for example, gtk_marshal_BOOL__STRING() describes a marshaller
which takes a string and returns a boolean value.
|
return_val : |
the type of return value, or GTK_TYPE_NONE for a signal without a return value. |
n_args : |
the number of parameter the handlers may take. |
... : |
a list of GTK_TYPE_*, one for each parameter. |
Returns : | the signal id. |
guint gtk_signal_newv (const gchar *name, GtkSignalRunType signal_flags, GtkType object_type, guint function_offset, GtkSignalMarshaller marshaller, GtkType return_val, guint n_args, GtkType *args);
gtk_signal_newv
is deprecated and should not be used in newly-written code. Use g_signal_newv()
instead.
Creates a new signal type. (This is usually done in a class initializer.)
This function take the types as an array, instead of a list
following the arguments. Otherwise the same as gtk_signal_new()
.
name : |
the name of the signal to create. |
signal_flags : |
see gtk_signal_new() .
|
object_type : |
the type of GtkObject to associate the signal with. |
function_offset : |
how many bytes the function pointer is in the class structure for this type. |
marshaller : |
|
return_val : |
the type of the return value, or GTK_TYPE_NONE if you don't want a return value. |
n_args : |
the number of parameters to the user-defined handlers. |
args : |
an array of GtkTypes, describing the prototype to the callbacks. |
Returns : | the signal id. |
#define gtk_signal_lookup(name,object_type)
gtk_signal_lookup
is deprecated and should not be used in newly-written code. Use g_signal_lookup()
instead.
Given the name of the signal and the type of object it connects to, get the signal's identifying integer. Emitting the signal by number is somewhat faster than using the name each time.
It also tries the ancestors of the given type.
name : |
the signal's name, e.g. clicked. |
object_type : |
the type that the signal operates on, e.g. GTK_TYPE_BUTTON. |
Returns : | the signal's identifying number, or 0 if no signal was found. |
#define gtk_signal_name(signal_id)
gtk_signal_name
is deprecated and should not be used in newly-written code. Use g_signal_name()
instead.
Given the signal's identifier, finds its name.
Two different signals may have the same name, if they have differing types.
signal_id : |
the signal's identifying number. |
Returns : | the signal name, or NULL if the signal number was invalid.
|
void gtk_signal_emit (GtkObject *object, guint signal_id, ...);
gtk_signal_emit
is deprecated and should not be used in newly-written code. Use g_signal_emit()
instead.
Emits a signal. This causes the default handler and user-defined handlers to be run.
Here is what gtk_signal_emit()
does:
1. Calls the default handler and the user-connected handlers. The default handler will be called first if GTK_RUN_FIRST is set, and last if GTK_RUN_LAST is set.
2. Calls all handlers connected with the "after" flag set.
object : |
the object that emits the signal. |
signal_id : |
the signal identifier. |
... : |
the parameters to the function, followed by a pointer to the return type, if any. |
void gtk_signal_emit_by_name (GtkObject *object, const gchar *name, ...);
gtk_signal_emit_by_name
is deprecated and should not be used in newly-written code. Use g_signal_emit_by_name()
instead.
Emits a signal. This causes the default handler and user-connected handlers to be run.
object : |
the object that emits the signal. |
name : |
the name of the signal. |
... : |
the parameters to the function, followed by a pointer to the return type, if any. |
void gtk_signal_emitv (GtkObject *object, guint signal_id, GtkArg *args);
gtk_signal_emitv
is deprecated and should not be used in newly-written code. Use g_signal_emitv()
instead.
Emits a signal. This causes the default handler and user-connected
handlers to be run. This differs from gtk_signal_emit()
by taking
an array of GtkArgs instead of using C's varargs mechanism.
object : |
the object to emit the signal to. |
signal_id : |
the signal identifier. |
args : |
an array of GtkArgs, one for each parameter, followed by one which is a pointer to the return type. |
void gtk_signal_emitv_by_name (GtkObject *object, const gchar *name, GtkArg *args);
gtk_signal_emitv_by_name
is deprecated and should not be used in newly-written code. Use g_signal_emitv()
and g_signal_lookup()
instead.
Emits a signal by name. This causes the default handler and user-connected
handlers to be run. This differs from gtk_signal_emit()
by taking
an array of GtkArgs instead of using C's varargs mechanism.
object : |
the object to emit the signal to. |
name : |
the name of the signal. |
args : |
an array of GtkArgs, one for each parameter, followed by one which is a pointer to the return type. |
#define gtk_signal_emit_stop(object,signal_id)
gtk_signal_emit_stop
is deprecated and should not be used in newly-written code. Use g_signal_stop_emission()
instead.
This function aborts a signal's current emission.
It will prevent the default method from running, if the signal was GTK_RUN_LAST and you connected normally (i.e. without the "after" flag).
It will print a warning if used on a signal which isn't being emitted.
object : |
the object whose signal handlers you wish to stop. |
signal_id : |
the signal identifier, as returned by g_signal_lookup() .
|
void gtk_signal_emit_stop_by_name (GtkObject *object, const gchar *name);
gtk_signal_emit_stop_by_name
is deprecated and should not be used in newly-written code. Use g_signal_stop_emission_by_name()
instead.
This function aborts a signal's current emission.
It is just like gtk_signal_emit_stop()
except it will lookup the signal id for you.
object : |
the object whose signal handlers you wish to stop. |
name : |
the name of the signal you wish to stop. |
#define gtk_signal_connect(object,name,func,func_data)
gtk_signal_connect
is deprecated and should not be used in newly-written code. Use g_signal_connect()
instead.
Attaches a function pointer and user data to a signal for a particular object.
The GtkSignalFunction takes a GtkObject as its first parameter.
It will be the same object as the one you're connecting
the hook to. The func_data
will be passed as the last parameter
to the hook.
All else being equal, signal handlers are invoked in the order
connected (see gtk_signal_emit()
for the other details of
which order things are called in).
Here is how one passes an integer as user data, for when you just want to specify a constant int as parameter to your function:
static void button_clicked_int (GtkButton* button, gpointer func_data) { g_print ("button pressed: %d\n", GPOINTER_TO_INT (func_data)); } /* By calling this function, you will make the g_print above * execute, printing the number passed as `to_print'. */ static void attach_print_signal (GtkButton* button, gint to_print) { gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (button_clicked_int), GINT_TO_POINTER (to_print)); }
object : |
the object associated with the signal, e.g. if a button is getting pressed, this is that button. |
name : |
name of the signal. |
func : |
function pointer to attach to the signal. |
func_data : |
value to pass as to your function (through the marshaller). |
Returns : | the connection id. |
#define gtk_signal_connect_after(object,name,func,func_data)
gtk_signal_connect_after
is deprecated and should not be used in newly-written code. Use g_signal_connect_after()
instead.
Attaches a function pointer and user data to a signal so that this handler will be called after the other handlers.
object : |
the object associated with the signal. |
name : |
name of the signal. |
func : |
function pointer to attach to the signal. |
func_data : |
value to pass as to your function (through the marshaller). |
Returns : | the unique identifier for this attachment: the connection id. |
#define gtk_signal_connect_object(object,name,func,slot_object)
gtk_signal_connect_object
is deprecated and should not be used in newly-written code. Use g_signal_connect_swapped()
instead.
This function is for registering a callback that will call another object's callback. That is, instead of passing the object which is responsible for the event as the first parameter of the callback, it is switched with the user data (so the object which emits the signal will be the last parameter, which is where the user data usually is).
This is useful for passing a standard function in as a callback.
For example, if you wanted a button's press to gtk_widget_show()
some widget, you could write:
gtk_signal_connect_object (button, "clicked", gtk_widget_show, window);
object : |
the object which emits the signal. |
name : |
the name of the signal. |
func : |
the function to callback. |
slot_object : |
the object to pass as the first parameter to func. (Though it pretends to take an object, you can really pass any gpointer as the slot_object .) |
Returns : | the connection id. |
#define gtk_signal_connect_object_after(object,name,func,slot_object)
gtk_signal_connect_object_after
is deprecated and should not be used in newly-written code. Use g_signal_connect_data()
instead, passing
G_CONNECT_AFTER|G_CONNECT_SWAPPED
as connect_flags
.
Attaches a signal hook to a signal, passing in an alternate object as the first parameter, and guaranteeing that the default handler and all normal handlers are called first.
object : |
the object associated with the signal. |
name : |
name of the signal. |
func : |
function pointer to attach to the signal. |
slot_object : |
the object to pass as the first parameter to func. |
Returns : | the connection id. |
gulong gtk_signal_connect_full (GtkObject *object, const gchar *name, GtkSignalFunc func, GtkCallbackMarshal unsupported, gpointer data, GtkDestroyNotify destroy_func, gint object_signal, gint after);
gtk_signal_connect_full
is deprecated and should not be used in newly-written code. Use g_signal_connect_data()
instead.
Attaches a function pointer and user data to a signal with more control.
object : |
the object which emits the signal. For example, a button in the button press signal. |
name : |
the name of the signal. |
func : |
function pointer to attach to the signal. |
unsupported : |
|
data : |
the user data associated with the function. |
destroy_func : |
function to call when this particular hook is disconnected. |
object_signal : |
whether this is an object signal-- basically an "object signal" is one that wants its user_data and object fields switched, which is useful for calling functions which operate on another object primarily. |
after : |
whether to invoke the user-defined handler after the signal, or to let the signal's default behavior preside (i.e. depending on GTK_RUN_FIRST and GTK_RUN_LAST). |
Returns : | the connection id. |
void gtk_signal_connect_while_alive (GtkObject *object, const gchar *name, GtkSignalFunc func, gpointer func_data, GtkObject *alive_object);
gtk_signal_connect_while_alive
is deprecated and should not be used in newly-written code. Use g_signal_connect_object()
instead.
Attaches a function pointer and another GtkObject to a signal.
This function takes an object whose "destroy" signal should be trapped. That way, you don't have to clean up the signal handler when you destroy the object. It is a little less efficient though.
(Instead you may call gtk_signal_disconnect_by_data()
, if you want
to explicitly delete all attachments to this object. This
is perhaps not recommended since it could be confused
with an integer masquerading as a pointer (through GINT_TO_POINTER()
).)
object : |
the object that emits the signal. |
name : |
name of the signal. |
func : |
function pointer to attach to the signal. |
func_data : |
pointer to pass to func. |
alive_object : |
object whose death should cause the handler connection to be destroyed. |
void gtk_signal_connect_object_while_alive (GtkObject *object, const gchar *name, GtkSignalFunc func, GtkObject *alive_object);
gtk_signal_connect_object_while_alive
is deprecated and should not be used in newly-written code. Use g_signal_connect_object()
instead, passing
G_CONNECT_SWAPPED
as connect_flags
.
These signal connectors are for signals which refer to objects, so they must not be called after the object is deleted.
Unlike gtk_signal_connect_while_alive()
,
this swaps the object and user data, making it suitable for
use with functions which primarily operate on the user data.
This function acts just like gtk_signal_connect_object()
except
it traps the "destroy" signal to prevent you from having to
clean up the handler.
object : |
the object associated with the signal. |
name : |
name of the signal. |
func : |
function pointer to attach to the signal. |
alive_object : |
the user data, which must be an object, whose destruction should signal the removal of this signal. |
#define gtk_signal_disconnect(object,handler_id)
gtk_signal_disconnect
is deprecated and should not be used in newly-written code. Use g_signal_handler_disconnect()
instead.
Destroys a user-defined handler connection.
object : |
the object which the handler pertains to. |
handler_id : |
the connection id. |
#define gtk_signal_disconnect_by_func(object,func,data)
gtk_signal_disconnect_by_func
is deprecated and should not be used in newly-written code. Use g_signal_handlers_disconnect_by_func()
instead.
Destroys all connections for a particular object, with the given function-pointer and user-data.
object : |
the object which emits the signal. |
func : |
the function pointer to search for. |
data : |
the user data to search for. |
#define gtk_signal_disconnect_by_data(object,data)
gtk_signal_disconnect_by_data
is deprecated and should not be used in newly-written code. Use g_signal_handlers_disconnect_matched()
instead.
Destroys all connections for a particular object, with the given user-data.
object : |
the object which emits the signal. |
data : |
the user data to search for. |
#define gtk_signal_handler_block(object,handler_id)
gtk_signal_handler_block
is deprecated and should not be used in newly-written code. Use g_signal_handler_block()
instead.
Prevents a user-defined handler from being invoked. All other signal processing will go on as normal, but this particular handler will ignore it.
object : |
the object which emits the signal to block. |
handler_id : |
the connection id. |
#define gtk_signal_handler_block_by_func(object,func,data)
gtk_signal_handler_block_by_func
is deprecated and should not be used in newly-written code. Use g_signal_handlers_block_by_func()
instead.
Prevents a user-defined handler from being invoked, by reference to the user-defined handler's function pointer and user data. (It may result in multiple hooks being blocked, if you've called connect multiple times.)
object : |
the object which emits the signal to block. |
func : |
the function pointer of the handler to block. |
data : |
the user data of the handler to block. |
#define gtk_signal_handler_block_by_data(object,data)
gtk_signal_handler_block_by_data
is deprecated and should not be used in newly-written code. Use g_signal_handlers_block_matched()
instead.
Prevents all user-defined handlers with a certain user data from being invoked.
object : |
the object which emits the signal we want to block. |
data : |
the user data of the handlers to block. |
#define gtk_signal_handler_unblock(object,handler_id)
gtk_signal_handler_unblock
is deprecated and should not be used in newly-written code. Use g_signal_handler_unblock()
instead.
Undoes a block, by connection id. Note that undoing a block doesn't necessarily make the hook callable, because if you block a hook twice, you must unblock it twice.
object : |
the object which emits the signal we want to unblock. |
handler_id : |
the emission handler identifier, as returned by
gtk_signal_connect() , etc.
|
#define gtk_signal_handler_unblock_by_func(object,func,data)
gtk_signal_handler_unblock_by_func
is deprecated and should not be used in newly-written code. Use g_signal_handlers_unblock_by_func()
instead.
Undoes a block, by function pointer and data. Note that undoing a block doesn't necessarily make the hook callable, because if you block a hook twice, you must unblock it twice.
object : |
the object which emits the signal we want to unblock. |
func : |
the function pointer to search for. |
data : |
the user data to search for. |
#define gtk_signal_handler_unblock_by_data(object,data)
gtk_signal_handler_unblock_by_data
is deprecated and should not be used in newly-written code. Use g_signal_handlers_unblock_matched()
instead.
Undoes block(s), to all signals for a particular object with a particular user-data pointer
object : |
the object which emits the signal we want to unblock. |
data : |
the user data to search for. |
#define gtk_signal_handler_pending(object,signal_id,may_be_blocked)
gtk_signal_handler_pending
is deprecated and should not be used in newly-written code. Use g_signal_has_handler_pending()
instead.
Returns a connection id corresponding to a given signal id and object.
One example of when you might use this is when the arguments to the signal are difficult to compute. A class implementor may opt to not emit the signal if no one is attached anyway, thus saving the cost of building the arguments.
object : |
the object to search for the desired user-defined handler. |
signal_id : |
the number of the signal to search for. |
may_be_blocked : |
whether it is acceptable to return a blocked handler. |
Returns : | the connection id, if a connection was found. 0 otherwise. |
#define gtk_signal_handler_pending_by_func(object,signal_id,may_be_blocked,func,data)
gtk_signal_handler_pending_by_func
is deprecated and should not be used in newly-written code.
Returns a connection id corresponding to a given signal id, object, function pointer and user data.
object : |
the object to search for the desired handler. |
signal_id : |
the number of the signal to search for. |
may_be_blocked : |
whether it is acceptable to return a blocked handler. |
func : |
the function pointer to search for. |
data : |
the user data to search for. |
Returns : | the connection id, if a handler was found. 0 otherwise. |