GDK Reference Manual | ||||
---|---|---|---|---|
#include <gdk/gdk.h> GdkVisual; enum GdkVisualType; enum GdkByteOrder; void gdk_query_depths (gint **depths, gint *count); void gdk_query_visual_types (GdkVisualType **visual_types, gint *count); GList* gdk_list_visuals (void); gint gdk_visual_get_best_depth (void); GdkVisualType gdk_visual_get_best_type (void); GdkVisual* gdk_visual_get_system (void); GdkVisual* gdk_visual_get_best (void); GdkVisual* gdk_visual_get_best_with_depth (gint depth); GdkVisual* gdk_visual_get_best_with_type (GdkVisualType visual_type); GdkVisual* gdk_visual_get_best_with_both (gint depth, GdkVisualType visual_type); #define gdk_visual_ref (v) #define gdk_visual_unref (v) GdkScreen* gdk_visual_get_screen (GdkVisual *visual);
A GdkVisual describes a particular video hardware display format. It includes information about the number of bits used for each color, the way the bits are translated into an RGB value for display, and the way the bits are stored in memory. For example, a piece of display hardware might support 24-bit color, 16-bit color, or 8-bit color; meaning 24/16/8-bit pixel sizes. For a given pixel size, pixels can be in different formats; for example the "red" element of an RGB pixel may be in the top 8 bits of the pixel, or may be in the lower 4 bits.
Usually you can avoid thinking about visuals in GTK+. Visuals are useful to
interpret the contents of a GdkImage, but you should avoid GdkImage precisely
because its contents depend on the display hardware; use GdkPixbuf instead, for
all but the most low-level purposes. Also, anytime you provide a GdkColormap,
the visual is implied as part of the colormap (gdk_colormap_get_visual()
), so
you won't have to provide a visual in addition.
There are several standard visuals. The visual returned
by gdk_visual_get_system()
is the system's default
visual. gdk_rgb_get_visual()
return the visual most
suited to displaying full-color image data. If you
use the calls in GdkRGB, you should create your windows
using this visual (and the colormap returned by
gdk_rgb_get_colormap()
).
A number of functions are provided for determining
the "best" available visual. For the purposes of
making this determination, higher bit depths are
considered better, and for visuals of the same
bit depth, GDK_VISUAL_PSEUDO_COLOR
is preferred at
8bpp, otherwise, the visual types are ranked in the
order of (highest to lowest) GDK_VISUAL_DIRECT_COLOR
,
GDK_VISUAL_TRUE_COLOR
, GDK_VISUAL_PSEUDO_COLOR
,
GDK_VISUAL_STATIC_COLOR
, GDK_VISUAL_GRAYSCALE
,
then GDK_VISUAL_STATIC_GRAY
.
typedef struct { GObject parent_instance; GdkVisualType type; gint depth; GdkByteOrder byte_order; gint colormap_size; gint bits_per_rgb; guint32 red_mask; gint red_shift; gint red_prec; guint32 green_mask; gint green_shift; gint green_prec; guint32 blue_mask; gint blue_shift; gint blue_prec; } GdkVisual;
The GdkVisual structure contains information about a particular visual.
Example 5. Constructing a pixel value from components
guint pixel_from_rgb (GdkVisual *visual, guchar r, guchar b, guchar g) { return ((r >> (16 - visual->red_prec)) << visual->red_shift) | ((g >> (16 - visual->green_prec)) << visual->green_shift) | ((r >> (16 - visual->blue_prec)) << visual->blue_shift); }
GObject parent_instance ; |
inherited portion from GObject |
GdkVisualType type ; |
The type of this visual. |
gint depth ; |
The number of bits per pixel. |
GdkByteOrder byte_order ; |
The byte-order for this visual. |
gint colormap_size ; |
The number of entries in the colormap, for
visuals of type GDK_VISUAL_PSEUDO_COLOR or
GDK_VISUAL_GRAY_SCALE . For other visual types, it
is the number of possible levels per color component.
If the visual has different numbers of levels for
different components, the value of this field is undefined.
|
gint bits_per_rgb ; |
The number of significant bits per red, green, or blue
when specifying colors for this visual. (For instance, for
gdk_colormap_alloc_color() )
|
guint32 red_mask ; |
A mask giving the bits in a pixel value that
correspond to the red field. Significant only for
GDK_VISUAL_PSEUDOCOLOR and GDK_VISUAL_DIRECTCOLOR .
|
gint red_shift ; |
The red_shift and
red_prec give an alternate presentation
of the information in red_mask .
red_mask is a contiguous sequence
of red_prec bits starting at bit
number red_shift . For example,
Example 5, “Constructing a pixel value from components” shows constructing a pixel value
out of three 16 bit color values.
|
gint red_prec ; |
See above. |
guint32 green_mask ; |
A mask giving the bits in a pixel value that correspond to the green field. |
gint green_shift ; |
The green_shift and
green_prec give an alternate presentation
of the information in green_mask .
|
gint green_prec ; |
See above. |
guint32 blue_mask ; |
A mask giving the bits in a pixel value that correspond to the blue field. |
gint blue_shift ; |
The blue_shift and
blue_prec give an alternate presentation
of the information in blue_mask .
|
gint blue_prec ; |
See above. |
typedef enum { GDK_VISUAL_STATIC_GRAY, GDK_VISUAL_GRAYSCALE, GDK_VISUAL_STATIC_COLOR, GDK_VISUAL_PSEUDO_COLOR, GDK_VISUAL_TRUE_COLOR, GDK_VISUAL_DIRECT_COLOR } GdkVisualType;
A set of values that describe the manner in which the pixel values for a visual are converted into RGB values for display.
GDK_VISUAL_STATIC_GRAY
|
Each pixel value indexes a grayscale value directly. |
GDK_VISUAL_GRAYSCALE
|
Each pixel is an index into a color map that maps pixel values into grayscale values. The color map can be changed by an application. |
GDK_VISUAL_STATIC_COLOR
|
Each pixel value is an index into a predefined, unmodifiable color map that maps pixel values into RGB values. |
GDK_VISUAL_PSEUDO_COLOR
|
Each pixel is an index into a color map that maps pixel values into rgb values. The color map can be changed by an application. |
GDK_VISUAL_TRUE_COLOR
|
Each pixel value directly contains red, green,
and blue components. The red_mask ,
green_mask , and
blue_mask fields of the GdkVisual
structure describe how the components are assembled into a pixel value.
|
GDK_VISUAL_DIRECT_COLOR
|
Each pixel value contains red, green, and blue
components as for GDK_VISUAL_TRUE_COLOR , but the components are mapped via a
color table into the final output table instead of being converted directly.
|
typedef enum { GDK_LSB_FIRST, GDK_MSB_FIRST } GdkByteOrder;
A set of values describing the possible byte-orders for storing pixel values in memory.
void gdk_query_depths (gint **depths, gint *count);
This function returns the available bit depths for the default
screen. It's equivalent to listing the visuals
(gdk_list_visuals()
) and then looking at the depth field in each
visual, removing duplicates.
The array returned by this function should not be freed.
depths : |
return location for available depths |
count : |
return location for number of available depths |
void gdk_query_visual_types (GdkVisualType **visual_types, gint *count);
This function returns the available visual types for the default
screen. It's equivalent to listing the visuals
(gdk_list_visuals()
) and then looking at the type field in each
visual, removing duplicates.
The array returned by this function should not be freed.
visual_types : |
return location for the available visual types |
count : |
return location for the number of available visual types |
GList* gdk_list_visuals (void);
Lists the available visuals for the default screen.
(See gdk_screen_list_visuals()
)
A visual describes a hardware image data format.
For example, a visual might support 24-bit color, or 8-bit color,
and might expect pixels to be in a certain format.
Call g_list_free()
on the return value when you're finished with it.
Returns : | a list of visuals; the list must be freed, but not its contents |
gint gdk_visual_get_best_depth (void);
Get the best available depth for the default GDK screen. "Best" means "largest," i.e. 32 preferred over 24 preferred over 8 bits per pixel.
Returns : | best available depth |
GdkVisualType gdk_visual_get_best_type (void);
Return the best available visual type for the default GDK screen.
Returns : | best visual type |
GdkVisual* gdk_visual_get_system (void);
Get the system'sdefault visual for the default GDK screen. This is the visual for the root window of the display. The return value should not be freed.
Returns : | system visual |
GdkVisual* gdk_visual_get_best (void);
Get the visual with the most available colors for the default GDK screen. The return value should not be freed.
Returns : | best visual |
GdkVisual* gdk_visual_get_best_with_depth (gint depth);
Get the best visual with depth depth
for the default GDK screen.
Color visuals and visuals with mutable colormaps are preferred
over grayscale or fixed-colormap visuals. The return value should not
be freed. NULL
may be returned if no visual supports depth
.
depth : |
a bit depth |
Returns : | best visual for the given depth |
GdkVisual* gdk_visual_get_best_with_type (GdkVisualType visual_type);
Get the best visual of the given visual_type
for the default GDK screen.
Visuals with higher color depths are considered better. The return value
should not be freed. NULL
may be returned if no visual has type
visual_type
.
visual_type : |
a visual type |
Returns : | best visual of the given type |
GdkVisual* gdk_visual_get_best_with_both (gint depth, GdkVisualType visual_type);
Combines gdk_visual_get_best_with_depth()
and gdk_visual_get_best_with_type()
.
depth : |
a bit depth |
visual_type : |
a visual type |
Returns : | best visual with both depth and visual_type , or NULL if none
|
#define gdk_visual_ref(v) g_object_ref(v)
gdk_visual_ref
is deprecated and should not be used in newly-written code.
Deprecated equivalent of g_object_ref()
.
v : |
a GdkVisual |
Returns : | the same visual |
#define gdk_visual_unref(v) g_object_unref(v)
gdk_visual_unref
is deprecated and should not be used in newly-written code.
Deprecated equivalent of g_object_unref()
.
v : |
a GdkVisual |