TecnoballZ 0.92-4
An advanced brick-breaker game
An exciting Brick Breaker with 50 levels of game and 11 special levels,
distributed on the 2 modes of game to give the player a sophisticated
system of attack weapons with an enormous power of fire that can be build
by gaining bonuses. Numerous decors, musics and sounds complete this great
game. This game was ported from the Commodore Amiga.
Essential keys are: arrows, z, x, c and backspace
Menu selection is performed with arrows and z.
See: http://linux.tlk.fr/games/TecnoballZ/
Section:
user/games
Repository:
Depends:
libc6 (>= 2.5.0-1), libgcc1 (>= 4.2.1), libmikmod2 (>= 3.1.10), libogg0 (>= 1.1.3), libsdl-image1.2 (>= 1.2.4-5), libsdl-mixer1.2, libsdl1.2 (>= 1.2.10-1), libsmpeg0, libstdc++6 (>= 4.2.1), libvorbisfile3 (>= 1.2.3.tk1), libvorbis0a, libvorbisfile3, libsmpeg0, libmikmod2, libsdl1.2, libsdl-mixer1.2, libsdl-image1.2
Size:
1959690 bytes
MD5sum:
2569c0f846d114fd221ddab72e0dea88
Source:
Status:
Package promoted
Bugtracker:
QA Quarantine ends:
ENDED 2010-04-14 23:15
Changes
| Tester | Karma | Timestamp |
| Ivan Galvez Junquera (Tester) (523) | 2010-04-14 18:32 UTC | |
| David B (106) | 2010-04-12 22:42 UTC | |
| Alan Howard (115) | 2010-04-09 20:37 UTC | |
| Tomasz Dominikowski (Tester) (402) | 2010-04-09 15:53 UTC | |
| Venomrush . (Tester) (514) | 2010-04-08 18:15 UTC | |
| Stefanos Harhalakis (Maintainer) (369) | 2010-04-07 22:45 UTC | |
| Frank Banul (300) | 2010-04-07 16:35 UTC | |
| Marat Fayzullin (1242) | 2010-04-05 19:42 UTC | |
| Floriano Scioscia (Tester) (277) | 2010-04-05 14:07 UTC | |
| Bruno Antunes (12) | 2010-04-05 12:39 UTC | |
| Alex Easter (Tester) (199) | 2010-04-05 11:30 UTC | |
| Emanuele Cassioli (Tester) (801) | 2010-04-05 10:11 UTC |
Package events
| Event type | User | Timestamp |
| Package promoted | Stefanos Harhalakis | 2010-04-15 14:31 UTC |
| Package is in testing | System | 2010-04-04 23:15 UTC |

Comments:
Haven't seen any problem so far.
Great game, although a better control with stylus would improve playability.
Not very finger friendly, but it works well.
I believe you refer to the app having just the default "blue" icon instead the one shown here. If this is the case then AFAIK (and please correct me if I'm wrong) it is a problem of hildon that doesn't refresh icons until restarted.
Even though I see your app icon here on maemo.org, I do not see it in the HAM or after the app has been installed. You may want to fix that prior to releasing this.
Comments:
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