Qthello 0.1.1-1
Reversi/Othello game for Maemo
Reversi/Othello game with support modes Human vs Human and Human vs Computer.
Section:
user/games
Repository:
Depends:
Size:
100854 bytes
MD5sum:
e0f4cbf4f108c79756a6c3faf5de25f9
Source:
Status:
Old version cleaned by repository management
Bugtracker:
QA Quarantine ends:
ENDED 2010-08-31 18:15
Changes
| Tester | Karma | Timestamp |
| Mustali Dalal (Tester) (996) | 2010-08-30 19:05 UTC | |
| Victor Yagofarov (56) | 2010-08-26 04:03 UTC | |
| Andreas Anckar (Tester) (259) | 2010-08-24 10:02 UTC | |
| Harald Schmitt (Tester) (785) | 2010-08-23 09:11 UTC | |
| Nicolai Hess (1184) | 2010-08-22 15:42 UTC | |
| Alex Easter (Tester) (353) | 2010-08-22 10:27 UTC | |
| Vadym Khokhlov (Maintainer) (73) | 2010-08-21 21:16 UTC |
Package events
| Event type | User | Timestamp |
| Old version cleaned by repository management | System | 2010-09-01 01:03 UTC |
| Package is in testing | System | 2010-08-21 18:15 UTC |

Comments:
My only minor suggestion would be to move the executable to /opt. It's currently at 180kb which is far below the limit, but still.
Thanks!
AI level is forward steps which computer analize when makes its move. Very easy level - one step, Impossible - seven. May be only 4-5 level of AI will be enough.
AI level is forward steps which computer analize when makes its move. Very easy level - one step, Impossible - seven. May be only 4-5 level of AI will be enough.
Nice to see a copy of Othello available for maemo in the repos! The game works really nicely, the only "flaw" I particularly notice is that between the "Medium" and "Impossible" AI's at least (medium, hard, very hard, extremely hard, impossible) there appears to be very little/no noticeable difference in difficulty (I havent tested the easier options extensively). Having played multiple games against the AI scaling up in difficulty my wins/losses against each AI remain about the same, despite supposedly covering 5 different difficulty levels. I would assume this is something along the lines of the flaw with Maemo's chess game, in that the difficulty is determined purely by how long the ai will spend thinking about each move to come up with the best move, and thanks to processor speeds increasing dramatically since the AI was originally written, even a short thinking time is now enough to think about every possible next move, meaning all difficulties are essentially "hard"?
Comments:
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