PrBoom 2.5.0-svn20091231-0maemo2

clone of the legendary first person shooter Doom Doom is a 3d shoot'em'up game, written by id Software, first released in 1993. PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which enables it to use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well. PrBoom is based on MBF and LxDoom, which in turn are based on Boom, a freely available port of Doom for DOS, written by TeamTNT (http://www.teamtnt.com/). PrBoom requires an IWAD to play. A free IWAD is available in the freedoom package. You can install your commercial Doom IWADs using game-data-packager.
Section:
user/games
Maintainers:
Provides:
doom-engine, boom-engine
Size:
467386 bytes
MD5sum:
165a9340438f9e8c901b5f40bccae84b
Status:
Package promoted
QA Quarantine ends:
ENDED 2010-01-17 06:25
TesterKarmaTimestamp
Pasi Norolampi (278)
2010-01-28 19:09 UTC
Christian Wilken (37)
2010-01-18 09:17 UTC
David Falkayn (Maintainer) (689)
2010-01-17 23:16 UTC
Alexander Schremmer (38)
2010-01-17 22:02 UTC
Fred Pacquier (512)
2010-01-17 19:09 UTC
Floriano Scioscia (Tester) (359)
2010-01-10 11:51 UTC
Antti Salminen (21)
2010-01-10 00:46 UTC
Antti Salminen (21)
2010-01-10 00:45 UTC
Venomrush . (Tester) (720)
2010-01-09 08:08 UTC
Mustali Dalal (Tester) (995)
2010-01-08 13:44 UTC
Henri W. (103)
2010-01-08 08:38 UTC
Pauli Virtanen (180)
2010-01-07 20:08 UTC

Package events

Event typeUserTimestamp
Package promotedDavid Falkayn2010-01-17 23:17 UTC
Package is in testingSystem2010-01-07 04:25 UTC

Comments:

1 2 3 4 5 6 next »
Fred Pacquier
Karma: 512

Works as advertised, nice keyboard layout and clever hack for non-QWERTY users. Looks well optified. Thanks for an old favourite!

2010-01-17 19:11 UTC
Antti Salminen
Karma: 21

Undoetunately I noticed that the default kb ayout does not really work on my finnish(nordic) keyboard n900.

Still works with custom binding as I did first though.

2010-01-16 06:14 UTC
Antti Salminen
Karma: 21

Sweet, one of my favourite games on the N900 and seems to be working just fine. The original play style is great for a mobile too since you don't need to aim vertically.

2010-01-10 00:50 UTC
Mustali Dalal
Karma: 995
  • Thanks. I didn't know how to open the door. lol. just figured out the space key.
  • the comment about high cpu was just in general. I don't know of other FPS games of DOOM's caliber on maemo5. The game will drain the battery quickly. it would be nice to warn the user about it.
    thanks!
2010-01-09 13:15 UTC
David Falkayn
Karma: 689

Thanks for the reports.

Mustali: the default shareware WAD includes the first 7 (?) levels as the original Doom release did, and there should be badguys through the first door. Put it on the hardest setting and you shouldn't even need to go through a door.

When you say it's processor intensive, do you mean compared to other high action and first-person shooter type games or just in general?

Pauli: I had a problem with it the very first time i ran it, but then it worked fine. Hopefully more people without native arrow keys will test and report.

You and me both think it would be nice to not need a global layout switch! Hopefully Nokia provides a utility function to bind a specific keyboard layout to a single program, or something similar.

2010-01-08 16:38 UTC
Mustali Dalal
Karma: 995
  • does the default package (Knee-deep episode) allow anything more than walking around the E1M1 Hangar? is there a secret door to move forward demo more of the game. I was looking to kill at least one monster.
  • game is quite heavy on the CPU and battery. a warning may be useful.
2010-01-08 13:44 UTC
Pauli Virtanen
Karma: 180

Ok, started working after dpkg --purge and removing the config files; probably something was left over.

Works ok now, and not much to complain, although in the long run it'd be nicer to not need a global kb layout switch to get the arrow-equivalent keys to work.

2010-01-07 20:01 UTC
Pauli Virtanen
Karma: 180

It switches now the kb layout to US automatically (which is fine), but for some reason doesn't recognize the Enter/Return key... Can't enter the game without this.

2010-01-07 19:53 UTC
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