OpenTTD 0.7.4-1maemo3
Clone of Transport Tycoon Deluxe
OpenTTD is an open source clone of the Microprose game Transport Tycoon Deluxe
(TTD).
As president of a start-up transportation company in 1950, you have a
choice of building rail, road, air and maritime transportation routes to build
up your transportation empire. Outsmart your competition by beating them to
attractive passenger and commodities routes to become the game's
highest-ranking transport company by the year 2050.
Section:
user/games
Repository:
Depends:
openttd-data (= 0.7.4-1maemo3), libc6 (>= 2.5.0-1), libfontconfig1 (>= 2.6.0), libfreetype6 (>= 2.3.9), libgcc1 (>= 4.2.1), libpng12-0 (>= 1.2.13-4), libsdl1.2 (>= 1.2.10-1), libstdc++6 (>= 4.2.1), libx11-6, zlib1g (>= 1.2.1), openttd-opengfx (>= 0.2.0)
Warning: This package has missing dependencies!
Size:
1026716 bytes
MD5sum:
933b6a165731e6c815807f9375463df4
Source:
Status:
Old version cleaned by repository management
Bugtracker:
QA Quarantine ends:
ENDED 2010-01-05 18:25
Packages depending on this package:
Changes
| Tester | Karma | Timestamp |
| Olli Lehto (16) | 2010-01-25 21:10 UTC | |
| Urho Konttori (886) | 2010-01-25 18:03 UTC | |
| Tomasz Dominikowski (Tester) (596) | 2010-01-23 11:31 UTC | |
| Ndi Ndi (429) | 2010-01-22 23:24 UTC | |
| Sascha Makela (373) | 2010-01-13 19:50 UTC | |
| Alexander Minges (20) | 2010-01-09 21:55 UTC | |
| Marat Fayzullin (1594) | 2010-01-07 10:51 UTC | |
| Pauli Virtanen (180) | 2010-01-04 18:43 UTC | |
| Matthew Coward (11) | 2009-12-28 15:34 UTC | |
| Javier S. Pedro (Maintainer) (Tester) (1047) | 2009-12-27 15:02 UTC | |
| Venomrush . (Tester) (721) | 2009-12-27 03:34 UTC | |
| Mustali Dalal (Tester) (996) | 2009-12-26 22:55 UTC |
Package events
| Event type | User | Timestamp |
| Old version cleaned by repository management | System | 2012-08-17 08:23 UTC |
| Package promoted | Javier S. Pedro | 2010-01-25 22:11 UTC |
| Package is in testing | System | 2009-12-26 18:25 UTC |

Comments:
Now it works very well... Definately worth +1
+1, very, very nice.
Scrolling in the large map is hard though. Am i missing something?
Everything seems OK. +1
Dialogs are truncated in 400x210 full screen too. I've actually redesigned most of them, and the options hidden are usually the most useless (in the "New game" dialog, you don't usually change the Tree Generation algorithm ;) ).
thanks
+1
It is optified. Have you check where the /usr/share/games/openttd symlink points to?
Comments:
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