Battle Gweled 0.9-4

Fast action puzzle game Swap jewels' positions to build up rows and columns as quickly as you can. Play in single player mode or against another Maemo user over network. Based on the famous game Bejeweled.
Section:
user/games
Maintainers:
Size:
265180 bytes
MD5sum:
dcec4e13499a113e4043bb4ac7cc8b5d
Status:
Old version cleaned by repository management
Bugtracker:
Warning: This package does not have the required bugtracker link specified!
QA Quarantine ends:
ENDED 2010-01-04 09:52
TesterKarmaTimestamp
Tuomo Tanskanen (340)
2010-01-05 12:19 UTC
Mikko Vartiainen (Maintainer) (Tester) (2221)
2010-01-05 00:35 UTC
Pauli Virtanen (180)
2010-01-04 20:27 UTC
Niko Hämäläinen (43)
2009-12-31 01:39 UTC
Michael Cronenworth (145)
2009-12-28 01:01 UTC
Martin Grimme (1317)
2009-12-27 12:58 UTC
Till Harbaum (664)
2009-12-27 12:24 UTC
Floriano Scioscia (Tester) (360)
2009-12-26 20:28 UTC
Marko Vertainen (330)
2009-12-26 09:31 UTC
Mustali Dalal (Tester) (996)
2009-12-25 20:47 UTC
Venomrush . (Tester) (721)
2009-12-25 10:30 UTC

Package events

Event typeUserTimestamp
Old version cleaned by repository managementSystem2010-04-07 12:55 UTC
Package promotedMikko Vartiainen2010-01-05 11:42 UTC
Package is in testingSystem2009-12-25 09:52 UTC

Comments:

1 2 3 4 5 6 next »
Tuomo Tanskanen
Karma: 340

Aborts everytime, when you lose game. Nice game otherwise, but crashers are thumb down.

2010-01-05 12:20 UTC
Can Celik
Karma: 28

If you can use png images instead of bmp the game size could be less and the image quality could be higher.

The first image has transparency issues ( I guess it's not saved that way) (Look at the left bottom corners you will see white dots.) I would love the help but don't know where to start :(

2009-12-31 04:34 UTC
Can Celik
Karma: 28

I too confirm Mustali comments. The game notification (Win, lose, play, continue, not started) having some problems.

In addition to that, when you in the game the app title changes to "unknown".

2009-12-31 04:11 UTC

When creating a horizontal/vertical combination of identical gems (i.e. as in a T-shape) only the three vertical gems are removed. Every variation of this game I've seen so far removes both.

And sound would be nice :-) (in some future version ;-) )

Cheers

2009-12-29 17:59 UTC
Mikko Vartiainen
Karma: 2221

@Till This is Battle Gweled, there is network code, only thing missing is UI to enable it. It was removed two years ago when osso-games-startup lost multiplayer support, see http://setanta.wordpress.com/2007/12/06/indt-games-for-chinook/

I am trying to test if network play really works, and then I could add the UI code. Patches are welcome of course.

2009-12-27 13:38 UTC
Till Harbaum
Karma: 664

The game has a dependency upon sdl-net. Does this mean it supports network play somehow?

2009-12-27 12:27 UTC
Marko Vertainen
Karma: 330

After you have started a new game and played few seconds it says that the 'game is not yet stared'. I can also confirm Mustalis comments.

2009-12-26 09:35 UTC
Mustali Dalal
Karma: 996
  • the 'You Lose' display after a Surrender is misleading. It indicates that the game is lost but actually it is 'Paused' and can be continued.
  • Start game, score some points. surrender. main screen displays Continue ans Restart. Close the app. reopen app. the Continue and Restart buttons are not displayed. Instead, only the Play button is shown which actually Continues the previous game. IMO, the Continue and Restart buttons should be shown the second time to avoid confusion.
    thanks
2009-12-25 20:45 UTC
Mikko Vartiainen
Karma: 2221
  • new description (thanks Andrew)
  • drag to swap gems
  • sharper icon
  • bug database will be somewhere later, use this forum for now
2009-12-25 09:56 UTC
1 2 3 4 5 6 next »

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