Accelemymote 0.1.0

making your accelerometer more joy-ful Accelemymote takes input from the accelerometers in the N900 and converts it into joystick events. This makes any game that supports a generic joystick interface tilt compatible. It is recommended that the accelemymote-gui package be installed.
Section:
utilities
Maintainers:
Size:
10420 bytes
MD5sum:
74cf6a4f742cd348794c381837d2ecfe
Status:
Package promoted
QA Quarantine ends:
ENDED 2010-07-23 22:15
Packages depending on this package:

Changes

VersionChangesAuthorDate
0.1.0 * Moved trigger file to /tmp/ to not survive reboots: /tmp/accelemymote-live
   ==Breaks compatibility with some apps using accelemymote!==
* Now supports setting offset. Setting offset in config file to 900 will
   cause current pitch value to be added after 4 s.
* Added deadzone parameter to cfg file. This is the fraction of the maximum
   pitch and roll angles from the neutral position that will not register as
   joystick input.
davidfalkayn@gmail.cmo2010-07-13 17:26 UTC
TesterKarmaTimestamp
Ian Stirling (Tester) (512)
2010-07-26 13:58 UTC

Package events

Event typeUserTimestamp
Package is in testingSystem2010-07-13 22:15 UTC

Comments:

Ian Stirling
Karma: 512

When 'idle' - as it may be if user has exited a game - this uses an additional 20mA of battery - enough to drop battery life from around 4 days to under 2.

While detecting if a game is active is tricky perhaps - shutting off the accel->joystick, or at least not sampling when the screen is locked would be a sane first step.

2010-07-26 13:59 UTC

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