gigalomania 0.25

2D Real Time Strategy game The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through.
Section:
user/games
Maintainers:
Uploaded by:
Size:
3112582 bytes
MD5sum:
c9f7ad8d19c5822cb54097c9fda31d00
Status:
Package imported
QA Quarantine ends:
ENDED 2013-03-20 18:42

Changes

VersionChangesAuthorDate
0.25 * Auto-slow sometimes activated when player wasn't being attacked.
* Clicking on Player Select screen, but not on one of the choices, caused
   the mouse cursor to disappear.
* One mouse button option got reset, if changed to a new island or age
   before playing.
* Minor issue with one mouse button UI (sometimes incorrectly registered
   a click when changing to a new panel).
* Back button on Android now works properly (i.e., to quit the game).
* Sound now supported on Android. Android version now requires at least
   Android 2.3.3.
* Display start date for each epoch when choosing island to play.
* Confirm when selecting new game.
* More help text.
* Popup text now displayed when clicking on some icons, for touchscreen
   platforms.
* Port for AROS (with binary for x86).
* Re-added support for Mega Lo Mania data.
* Improved graphics.
* Updated player select screen.
* Automatically pause game when window is deactivated (was already doing
   this for Symbian, but not other platforms; still not supported for
   Android).
* Improved alignment/width of the health bars in the main viewing area.
* Sound enabled setting now saved on Symbian and Android versions.
* Now using high resolution graphics for Android.
* Improved startup performance.
mark.harman@ntlworld.com2012-04-05 11:15 UTC

Package events

Event typeUserTimestamp
Package importedSystem2013-03-21 02:36 UTC
Build succeededSystem2013-03-20 18:42 UTC
BuildingSystem2013-03-20 18:41 UTC

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