gigalomania 0.24
2D Real Time Strategy game
The gameplay consists of researching and developing new technology with which
to conquer your enemies, from rocks and sticks to nuclear weapons and
spaceships. You can advance through ten different ages, from the stone age to
the future. There are 28 different maps to play through.
Section:
user/games
Repository:
Uploaded by:
Depends:
Size:
2994730 bytes
MD5sum:
89b6bb518be60d063197e6cae2cefec1
Source:
Status:
Old version cleaned by repository management
Bugtracker:
QA Quarantine ends:
ENDED 2012-04-08 18:01
Changes
| Version | Changes | Author | Date |
| 0.24 | * Fixed possible crash when loading save games. * Building health bars weren't reduced properly. * In element stocks screen, positioning of number of elements was sometimes slightly obscured by the element icon. * Ported to Android. * Boosted tower strength by 50% (not so easy to destroy, and lasts longer on average than other buildings). * Reduced effectiveness of shields (problem of taking ages to destroy sectors when AI can keep using shields). * People no longer killed if a building destroyed. * Your people and armies are automatically evacuated if the tower is destroyed. * Health bars shown for buildings in main screen view, including for enemy sectors. * Improvements for touchscreen UI. * Screenblanking disabled on Android/Symbian/Maemo/Meego. | mark.harman@ntlworld.com | 2012-04-05 11:15 UTC |
Package events
| Event type | User | Timestamp |
| Old version cleaned by repository management | System | 2013-03-21 06:33 UTC |
| Package imported | System | 2012-04-08 18:42 UTC |
| Build succeeded | System | 2012-04-08 18:01 UTC |
| Building | System | 2012-04-08 18:00 UTC |

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