SMW 1.7-3
Super Mario War is a Super Mario multiplayer game.
The goal is to stomp as many other Marios as possible to win the game.
Section:
user/games
Repository:
Depends:
Size:
8174528 bytes
MD5sum:
30f27ecf432fd7859554bcd17992d50f
File:
Source:
Status:
Package promoted
Bugtracker:
QA Quarantine ends:
ENDED 2010-05-25 23:15
Changes
| Tester | Karma | Timestamp |
| Antonio Aloisio (261) | 2010-07-02 09:14 UTC | |
| Tomasz Dominikowski (Tester) (596) | 2010-06-21 21:16 UTC | |
| Ian Stirling (Tester) (512) | 2010-06-21 01:03 UTC | |
| Paul Lastname (281) | 2010-06-17 15:30 UTC | |
| Riku Voipio (189) | 2010-06-17 06:38 UTC | |
| Michael Cronenworth (145) | 2010-06-15 01:30 UTC | |
| Tapani Tanskanen (45) | 2010-05-27 12:20 UTC | |
| Venomrush . (Tester) (721) | 2010-05-24 02:47 UTC | |
| Mustali Dalal (Tester) (996) | 2010-05-20 14:02 UTC | |
| Emanuele Cassioli (Tester) (986) | 2010-05-19 10:14 UTC | |
| Ivan Galvez Junquera (Tester) (981) | 2010-05-18 08:04 UTC | |
| Victor Quach (533) | 2010-05-16 23:23 UTC |
Package events
| Event type | User | Timestamp |
| Package promoted | Matias Perez | 2010-07-02 17:58 UTC |
| Package is in testing | System | 2010-05-15 23:15 UTC |

Comments:
Nice game - unfortuately keeps the CPU pegged at 500MHz - even when in the background. This will quickly drain the battery.
Powertop says: C# | Ratio | Avg/dura | Frequency | Ratio --------+--------+----------+-----------+--------+ C0 | 57.8% | | 600 MHz | 0.0% | C1 | 22.4% | 0.9ms | 550 MHz | 0.0% | C2 | 19.8% | 3.3ms | 500 MHz | 100.0% | C3 | 0.0% | | 250 MHz | 0.0% | C4 | 0.0% | |
(with the app in background)
Not sure how to report this bug, when I change the screen size in options, the window cuts down to a quarter of the size and the game is unviewable.
Nice and funny game. I haven't noticed any flawless.
Comments:
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