SuperTux 0.1.3-1.1maemo5
Classic 2D jump 'n run sidescroller with Tux
SuperTux is a classic 2D jump 'n run sidescroller game in a similar
style like the original SuperMario games.
Homepage:
Section:
user/games
Repository:
Depends:
Size:
240930 bytes
MD5sum:
1c66c135cf2de0b919c11d4f3a12ac11
Status:
Old version cleaned by repository management
Bugtracker:
QA Quarantine ends:
ENDED 2009-10-25 14:25
| Tester | Karma | Timestamp |
| Cornelius Hald (573) | 2009-10-16 21:30 UTC | |
| Mikko Vartiainen (Tester) (2221) | 2009-10-16 00:14 UTC |
Package events
| Event type | User | Timestamp |
| Old version cleaned by repository management | System | 2010-03-26 11:37 UTC |
| Promotion has been cancelled | Valério Valério | 2009-10-19 12:16 UTC |
| Package is in testing | System | 2009-10-15 14:25 UTC |

Comments:
@Ed Page - In this version the pause key(p) brings up the menu, in the next version, the backspace key will do the same as Mikko suggested.
I couldn't figure out how to quit from inside a level,so I went to the task switcher which worked fine. It then crashed when closing it from the task switcher. Other than that it seemed to work fine
I just rebooted the tablet and the performance problems are gone. Must have been some system process because I had no other (visible) apps running.
So just forget it :)
@Conny
Thanks for the comments.
Touching the screen could pause the game (p key) as in Bounce
Nice one, just a couple of things:
The space key and the control key are too far away from each other to jump and shoot comfortable. How about using x (power) and z (jump) as defaults.
It doesn't always run smooth. Not sure if this can be improved. Would be nice though :)
When switching to the dash board or another application the sound should stop, not sure what happens if you get a call while playing...
Wide-Screen support would be cool
Anyway, I really like it. Keep it up :)
I mean that backspace is the first key I try when I want get out of the game, so backspace could open the same menu as p key. I don't know what escape does in supertux but I guess that that would work too.
The credits menu crashs because it attempts to load a ogg file. Probably I need to add ogg-suport as a dependency ;).
Thanks for the report, I thought I'll not need a bugzilla page for this package :).
I'll request a buggzilla page and add it to the package.
About the "p" key suggestion, not sure if I understood it correctly, your suggestion is use backspace as "Esc" ?
Thanks for the other suggestions.
Also using something like this would automatically pause and mute music when backgrounded.
case SDL_ACTIVEEVENT: if ( e.active.gain == 0) { pause_tune(); while (SDL_WaitEvent(&e) ) { if (e.type == SDL_QUIT) return; if (e.type == SDL_ACTIVEEVENT && e.active.gain == 1 ) break; } } resume_tune(); break;
There doesn't seem to be bugtracker.
Selecting "Credits" from main menu crashes the game.
Mapping "p" key functionality to also backspace would make it generally easier to get out of the game.
Arrg. Should be added. I always forget that one, thanks again ;).
Maemo-Display-Name should be changed?
Comments:
You must be logged in to make comments.