Stratagus 2.2.7-1maemo1~fremantle

Strategy Gaming Engine Stratagus is a free cross-platform real-time strategy gaming engine. It includes support for playing over Internet/LAN, or playing vs. computer opponents. The engine is configurable and can be used to create games with a wide-range of features specific to your needs. Stratagus started as a clone of the realtime fantasy strategy game Warcraft II from Blizzard Entertainment, although it is used now as a game engine to build other games, sci-fi or fantasy ones. Stratagus is developed together for Windows, Linux and Linux Maemo based devices (Nokia N900). Games which use Stratagus: * Wargus - Warcraft II - https://launchpad.net/wargus * Stargus - Starcraft I - https://launchpad.net/stargus * War1gus - Warcraft I - https://launchpad.net/war1gus This package provides no game and no game data set. This is only engine. To play one of game, install package wargus, war1gus or stargus. This is the stable release of Stratagus, and is both fairly playable and fairly bug-free. It also has network connectivity for up to 8 players. This version is compiled with some of the possible options, and thus has gzip, bunzip2, SDL, vorbis, theora and OpenGL (or OpenGL ES 1.1) support. The sound options will depend on your personal election on SDL packages.
Section:
user/games
Maintainers:
Size:
778144 bytes
MD5sum:
7bd8ead0374a5d61d20529d788d167ad
Status:
Package promoted
QA Quarantine ends:
ENDED 2012-08-20 16:45
Packages depending on this package:

Changes

VersionChangesAuthorDate
2.2.7-1maemo1~fremantle * Added CclCreateMissile function to create missiles from Lua code. from Cybermind)
* Added MissileType::SmokeParticle (same use as SmokeMissile).(from Cybermind)
* Alllow same units to get upgrade-to in one click.(from Cybermind)
* CclGetUnitVariable and CclSetUnitVariable now can get and set the Max, Increase and Enable fields.(from Cybermind)
* Added OnHit Lua callback parameter for UnitType to create some effects if unit is hit. (from Cybermind)
* Reworked the button's popup system to achieve more flexibility (from Cybermind)
* Added Preference.ShowNameDelay and Preference.ShowNameTime to show a popup for unit under cursor (from Cybermind)
* Code compile now with Lua 5.2 (from Joris Dauphin).
* Fix bug #901393: Always "network out of sync" in multiplayer mode (from Cybermind)
* Fix bug #710187: OpenGL is slower than without OpenGL (from Cybermind)
* Fix bug #909454: compile errors on OpenBSD. (from Pali Rohár)
* Fix compilation for maemo. (from Pali Rohár)
* Fix bug #910078: worker unable to do anything after building structure. (patch from Neil Tan)
* Fix bug #912904: Fix pathfinfing problem with unit near of goal. (patch from Neil Tan)
* Fix bug #911062: Fix segfault. (patch from Neil Tan)
* Fix bug #841133: Fix Action resource and DeassignWorkerFromMine. (from Joris Dauphin)
* Fix some regression in pathFinding. (from Joris Dauphin)
* Rearchitecturing of COrder and CAnimation. (from Joris Dauphin)
* Add DefineDefaultResourceMaxAmounts() to define max value per resource (like tiberium from C&C). Add "Storing" in UnitType to increase MaxResourceAmount (from Cybermind)
* New unitType flag:"Wall" which create "connection" with its neighboors. (from Cybermind)
* New unitType flag:"NonSolid" for unit which don't forbid other unit to be in the same place. (from Cybermind)
* New missile class "missile-class-treacer" which seek towards its target. (from Cybermind)
* New missile class "missile-class-clip-to-target" which is clipped to the target, then animate once before deal the damege. (from Cybermind)
* Add parameter "use-unit-var" to "spawn-missile" spell to use caster's damage. (from Cybermind)
* Rework animation parser to have access to some variables. (from Cybermind)
* Add impact by type. (from Cybermind)
* Add "AlwaysFire" flag to missile to shoot even if target is dead.(from Cybermind)
* Fix some saving issues.(from Joris Dauphin)
* Activate AutocastSpell for non moving unit. (from Cybermind)
* Disable buggy multithreading support. (from Pali Rohár)
* Fixed mouse scroll speed (from Pali Rohár)
* Fix bug #913621: Replace the abort and core dump by a lua_Error when unitType is unknown (from Joris Dauphin)
* Fix bug #976937: Fix crashing issue when loadnig a game with more than 3 ai-forces (from Joris Dauphin)
* Fix bug #993364: Fix compilation when using lua 5.2 (from Joris Dauphin)
* Fix bug #1001999: Do not overwrite CMAKE_CXX_FLAGS and CMAKE_EXE_LINKER_FLAGS variables, make install paths configurable (from hasufell)
* Fix bug #1013694: Fix compilation when MNG support is active (from Joris Dauphin)
* Fix bug #1020858: Fix Assert in Action_Attack (from Joris Dauphin)
* Fix bug #1022272: Fix Assert in pathfinding (from Joris Dauphin)
Pali Rohár2012-08-20 11:33 UTC

Package events

Event typeUserTimestamp
Package promotedPali Rohár2012-08-22 14:21 UTC
Package importedSystem2012-08-20 16:45 UTC

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