GUPnP Reference Manual |
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This chapter explains how to implement a UPnP service using GUPnP. For this example we will create a virtual UPnP-enabled light bulb.
Before any code can be written, the device and services that it implement need to be described in XML. Although this can be frustrating, if you are implementing a standardised service (see http://upnp.org/standardizeddcps/ for the list of standard devices and services) then the service description is already written for you and the device description is trivial. UPnP has standardised Lighting Controls, so we'll be using the device and service types defined there.
The first step is to write the device description
file. This is a short XML document which describes the device and what
services it provides (for more details see the UPnP
Device Architecture specification, section 2.1). We'll be using
the BinaryLight1
device type, but if none of the
existing device types are suitable a custom device type can be created.
<?xml version="1.0" encoding="utf-8"?> <root xmlns="urn:schemas-upnp-org:device-1-0"> <specVersion> <major>1</major> <minor>0</minor> </specVersion> <device> <deviceType>urn:schemas-upnp-org:device:BinaryLight:1</deviceType> <friendlyName>Kitchen Lights</friendlyName> <manufacturer>OpenedHand</manufacturer> <modelName>Virtual Light</modelName> <UDN>uuid:cc93d8e6-6b8b-4f60-87ca-228c36b5b0e8</UDN> <serviceList> <service> <serviceType>urn:schemas-upnp-org:service:SwitchPower:1</serviceType> <serviceId>urn:upnp-org:serviceId:SwitchPower:1</serviceId> <SCPDURL>/SwitchPower1.xml</SCPDURL> <controlURL>/SwitchPower/Control</controlURL> <eventSubURL>/SwitchPower/Event</eventSubURL> </service> </serviceList> </device> </root>
The specVersion
tag defines what version of the UPnP
Device Architecture the document conforms to. At the time of writing the
only version is 1.0.
Next there is the root device
tag. This contains
metadata about the device, lists the services it provides and any
sub-devices present (there are none in this example). The
deviceType
tag specifies the type of the device.
Next we have friendlyName
,
manufacturer
and modelName
. The
friendly name is a human-readable name for the device, the manufacturer
and model name are self-explanatory.
Next there is the UDN, or Unique Device Name. This
is an identifier which is unique for each device but persistent for each
particular device. Although it has to start with uuid:
note that it doesn't have to be an UUID. There are several alternatives
here: for example it could be computed at built-time if the software will
only be used on a single machine, or it could be calculated using the
device's serial number or MAC address.
Finally we have the serviceList
which describes the
services this device provides. Each service has a service type (again
there are types defined for standardised services or you can create your
own), service identifier, and three URLs. As a service type we're using
the standard SwitchPower1
service. The
SCPDURL
field specifies where the Service
Control Protocol Document can be found, this describes the
service in more detail and will be covered next. Finally there are the
control and event URLs, which need to be unique on the device and will be
managed by GUPnP.
Becase we are using a standard service we can use the service description
from the specification. This is the SwitchPower1
service description file:
<?xml version="1.0" encoding="utf-8"?> <scpd xmlns="urn:schemas-upnp-org:service-1-0"> <specVersion> <major>1</major> <minor>0</minor> </specVersion> <actionList> <action> <name>SetTarget</name> <argumentList> <argument> <name>NewTargetValue</name> <relatedStateVariable>Target</relatedStateVariable> <direction>in</direction> </argument> </argumentList> </action> <action> <name>GetTarget</name> <argumentList> <argument> <name>RetTargetValue</name> <relatedStateVariable>Target</relatedStateVariable> <direction>out</direction> </argument> </argumentList> </action> <action> <name>GetStatus</name> <argumentList> <argument> <name>ResultStatus</name> <relatedStateVariable>Status</relatedStateVariable> <direction>out</direction> </argument> </argumentList> </action> </actionList> <serviceStateTable> <stateVariable sendEvents="no"> <name>Target</name> <dataType>boolean</dataType> <defaultValue>0</defaultValue> </stateVariable> <stateVariable sendEvents="yes"> <name>Status</name> <dataType>boolean</dataType> <defaultValue>0</defaultValue> </stateVariable> </serviceStateTable> </scpd>
Again, the specVersion
tag defines the UPnP version
that is being used. The rest of the document consists of an
actionList
defining the actions available and a
serviceStateTable
defining the state variables.
Every action
has a name
and a list
of argument
s. Arguments also have a name, a direction
(in
or out
for input or output
arguments) and a related state variable. The state variable is used to
determine the type of the argument, and as such is a required element.
This can lead to the creation of otherwise unused state variables to
define the type for an argument (the WANIPConnection
service is a good example of this), thanks to the legacy behind UPnP.
stateVariable
s need to specify their
name
and dataType
. State variables
by default send notifications when they change, to specify that a variable
doesn't do this set the sendEvents
attribute to
no
. Finally there are optional
defaultValue
, allowedValueList
and
allowedValueRange
elements which specify what the
default and valid values for the variable.
For the full specification of the service definition file, including a
complete list of valid dataType
s, see section 2.3 of
the UPnP
Device Architecture.
Before starting to implement the device, some boilerplate code is needed
to initialise GUPnP. GLib types and threading needs to be initialised,
and then a GUPnP context can be created using gupnp_context_new()
.
GUPnPContext *context; /* Initialize required subsystems */ g_thread_init (NULL); g_type_init (); /* Create the GUPnP context with default host and port */ context = gupnp_context_new (NULL, NULL, 0, NULL);
UPnP uses HTTP to provide the device and service description files, so
next we tell GUPnP to publish them. This is done with
gupnp_context_host_path()
which takes a local filename to send when a
certain server path is requested.
gupnp_context_host_path (context, "BinaryLight1.xml", "/BinaryLight1.xml"); gupnp_context_host_path (context, "SwitchPower1.xml", "/SwitchPower1.xml");
Next the root device can be created.
GUPnPRootDevice *dev; /* Create the root device object */ dev = gupnp_root_device_new (context, "/BinaryLight1.xml"); /* Activate the root device, so that it announces itself */ gupnp_root_device_set_available (dev, TRUE);
GUPnP scans the device description and any service description files it refers to, so if the main loop was entered now the device and service would be available on the network, albeit with no functionality. The remaining task is to implement the services.
To implement a service we first fetch the GUPnPService from the root
device using gupnp_device_info_get_service()
(GUPnPRootDevice is a
subclass of GUPnPDevice, which implements GUPnPDeviceInfo). This
returns a GUPnPServiceInfo which again is an interface, implemented by
GUPnPService (on the server) and GUPnPServiceProxy (on the client).
GUPnPServiceInfo *service; service = gupnp_device_info_get_service (GUPNP_DEVICE_INFO (dev), "urn:schemas-upnp-org:service:SwitchPower:1");
GUPnPService handles interacting with the network itself, leaving the
implementation of the service itself to signal handlers that we need to
connect. There are two signals: "action-invoked" and
"query-variable". "action-invoked" is emitted
when a client invokes an action: the handler is passed a
GUPnPServiceAction object that identifies which action was invoked, and
is used to return values using gupnp_service_action_set()
.
"query-variable" is emitted for evented variables when a
control point subscribes to the service (to announce the initial value),
or whenever a client queries the value of a state variable (note that this
is now deprecated behaviour for UPnP control points): the handler is
passed the variable name and a GValue which should be set to the current
value of the variable.
There are two approaches that clients can take to handle these signals.
They can either connect a single handler to "action-invoked"
or "query-variable" and examine the arguments to decide what
action to take. Alternatively, handlers can be targetted at specific
actions or variables by using the signal detail
when connecting. For example, this causes
on_get_status_action
to be called when the
GetStatus
action is invoked:
static void on_get_status_action (GUPnPService *service, GUPnPServiceAction *action, gpointer user_data); … g_signal_connect (service, "action-invoked::GetStatus", G_CALLBACK (on_get_status_action), NULL);
The implementation of action handlers is quite simple. The handler is
passed a GUPnPServiceAction object which represents the in-progress
action. If required it can be queried using
gupnp_service_action_get_name()
to identify the action (this isn't
required if detailed signals were connected). Any
in arguments can be retrieving using
gupnp_service_action_get()
, and then return values can be set using
gupnp_service_action_set()
. Once the action has been performed, either
gupnp_service_action_return()
or gupnp_service_action_return_error()
should be called to either return successfully or return an error code.
If any evented state variables were modified during the action then a
notification should be emitted using gupnp_service_notify()
. This is an
example implementation of GetStatus
and
SetTarget
:
static gboolean status; static void get_status_cb (GUPnPService *service, GUPnPServiceAction *action, gpointer user_data) { gupnp_service_action_set (action, "ResultStatus", G_TYPE_BOOLEAN, status, NULL); gupnp_service_action_return (action); } void set_target_cb (GUPnPService *service, GUPnPServiceAction *action, gpointer user_data) { gupnp_service_action_get (action, "NewTargetValue", G_TYPE_BOOLEAN, &status, NULL); gupnp_service_action_return (action); gupnp_service_notify (service, "Status", G_TYPE_STRING, status, NULL); } … g_signal_connect (service, "action-invoked::GetStatus", G_CALLBACK (get_status_cb), NULL); g_signal_connect (service, "action-invoked::SetTarget", G_CALLBACK (set_target_cb), NULL);
State variable query handlers are called with the name of the variable and a GValue. This value should be initialized with the relevant type and then set to the current value. Again signal detail can be used to connect handlers to specific state variable callbacks.
static gboolean status; static void query_status_cb (GUPnPService *service, char *variable, GValue *value, gpointer user_data) { g_value_init (value, G_TYPE_BOOLEAN); g_value_set_boolean (value, status); } … g_signal_connect (service, "query-variable::Status", G_CALLBACK (query_status_cb), NULL);
The service is now fully implemented. To complete it, enter a GLib main
loop and wait for a client to connect. The complete source code for this
example is available as examples/light-server.c
in
the GUPnP sources.
For services which have many actions and variables there is a convenience
method gupnp_service_signals_autoconnect()
which will automatically
connect specially named handlers to signals. See the documentation for
full details on how it works.
Using service-specific wrappers can simplify the implementation of a service.
Wrappers can be generated with gupnp-binding-tool(1)
using the option --mode server
.
In the following examples the wrapper has been created with --mode server --prefix switch
.
static gboolean status; static void get_status_cb (GUPnPService *service, GUPnPServiceAction *action, gpointer user_data) { switch_get_status_action_set (action, status); gupnp_service_action_return (action); } static void set_target_cb (GUPnPService *service, GUPnPServiceAction *action, gpointer user_data) { switch_set_target_action_get (action, &status); switch_status_variable_notify (service, status); gupnp_service_action_return (action); } … switch_get_status_action_connect (service, G_CALLBACK(get_status_cb), NULL); switch_set_target_action_connect (service, G_CALLBACK(set_target_cb), NULL);
Note how many possible problem situations that were run-time errors are actually compile-time errors when wrappers are used: Action names, argument names and argument types are easier to get correct (and available in editor autocompletion).
State variable query handlers are implemented in a similar manner, but they are even simpler as the return value of the handler is the state variable value.
static gboolean query_status_cb (GUPnPService *service, gpointer user_data) { return status; } … switch_status_query_connect (service, query_status_cb, NULL);